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Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation

arXiv 1804.06055 ↗First posted 17 Apr 2018cs.CVcited by 106

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Abstract (arXiv)

Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint co-occurrences and the inter-frame representation for skeletons' temporal evolutions. In this paper we propose an end-to-end convolutional co-occurrence feature learning framework. The co-occurrence features are learned with a hierarchical methodology, in which different levels of contextual information are aggregated gradually. Firstly point-level information of each joint is encoded independently. Then they are assembled into semantic representation in both spatial and temporal domains. Specifically, we introduce a global spatial aggregation scheme, which is able to learn superior joint co-occurrence features over local aggregation. Besides, raw skeleton coordinates as well as their temporal difference are integrated with a two-stream paradigm. Experiments show that our approach consistently outperforms other state-of-the-arts on action recognition and detection benchmarks like NTU RGB+D, SBU Kinect Interaction and PKU-MMD.

Key facts. Cited by 106 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Apr 2018.

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Citing papers per year: 2021: 28; 2022: 24; 2023: 23; 2024: 21; 2025: 4; 2026: 6.

106 papers.

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  1. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  2. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  3. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  4. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  5. 2021Graph-Based Deep Learning for Medical Diagnosis and Analysis: Past, Present and Futurecited by 67
  6. 2021SignBERT: Pre-Training of Hand-Model-Aware Representation for Sign Language Recognitioncited by 59
  7. 2023SignBERT+: Hand-model-aware Self-supervised Pre-training for Sign Language Understandingcited by 59
  8. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  9. 2021Deep Reinforcement Learning in Computer Vision: A Comprehensive Surveycited by 42
  10. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  11. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  12. 2023BEST: BERT Pre-Training for Sign Language Recognition with Coupling Tokenizationcited by 35
38 more
  1. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  2. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  3. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  4. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  5. 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
  6. 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
  7. 2021Expansion-Squeeze-Excitation Fusion Network for Elderly Activity Recognitioncited by 23
  8. 2021Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognitioncited by 22
  9. 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
  10. 2022Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motionscited by 21
  11. 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
  12. 2023DVANet: Disentangling View and Action Features for Multi-View Action Recognitioncited by 19
  13. 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interactioncited by 18
  14. 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
  15. 2022Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognitioncited by 17
  16. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
  17. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  18. 2023Isolated Sign Language Recognition based on Tree Structure Skeleton Imagescited by 15
  19. 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
  20. 2021BM-NAS: Bilevel Multimodal Neural Architecture Searchcited by 13
  21. 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
  22. 2024MASA: Motion-aware Masked Autoencoder with Semantic Alignment for Sign Language Recognitioncited by 13
  23. 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
  24. 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
  25. 20223D Pose Based Feedback for Physical Exercisescited by 11
  26. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  27. 2021Logsig-RNN: a novel network for robust and efficient skeleton-based action recognitioncited by 10
  28. 2022Contrastive Learning with Cross-Modal Knowledge Mining for Multimodal Human Activity Recognitioncited by 9
  29. 2022StepNet: Spatial-temporal Part-aware Network for Isolated Sign Language Recognitioncited by 9
  30. 2023Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networkscited by 9
  31. 2023D-STGCNT: A Dense Spatio-Temporal Graph Conv-GRU Network based on transformer for assessment of patient physical rehabilitationcited by 9
  32. 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
  33. 2023Human Part-wise 3D Motion Context Learning for Sign Language Recognitioncited by 8
  34. 2022Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognitioncited by 7
  35. 2024An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognitioncited by 7
  36. 2024Towards Physical World Backdoor Attacks against Skeleton Action Recognitioncited by 7
  37. 2024Understanding Spatio-Temporal Relations in Human-Object Interaction using Pyramid Graph Convolutional Networkcited by 7
  38. 2021Single-Modal Entropy based Active Learning for Visual Question Answeringcited by 6

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