mlsanityData to 7 Oct 2026

Masked Motion Predictors are Strong 3D Action Representation Learners

arXiv 2308.07092 ↗First posted 14 Aug 2023cs.CVcited by 41

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Abstract (arXiv)

In 3D human action recognition, limited supervised data makes it challenging to fully tap into the modeling potential of powerful networks such as transformers. As a result, researchers have been actively investigating effective self-supervised pre-training strategies. In this work, we show that instead of following the prevalent pretext task to perform masked self-component reconstruction in human joints, explicit contextual motion modeling is key to the success of learning effective feature representation for 3D action recognition. Formally, we propose the Masked Motion Prediction (MAMP) framework. To be specific, the proposed MAMP takes as input the masked spatio-temporal skeleton sequence and predicts the corresponding temporal motion of the masked human joints. Considering the high temporal redundancy of the skeleton sequence, in our MAMP, the motion information also acts as an empirical semantic richness prior that guide the masking process, promoting better attention to semantically rich temporal regions. Extensive experiments on NTU-60, NTU-120, and PKU-MMD datasets show that the proposed MAMP pre-training substantially improves the performance of the adopted vanilla transformer, achieving state-of-the-art results without bells and whistles. The source code of our MAMP is available at https://github.com/maoyunyao/MAMP.

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 45 of its 65 references that are in the map. First posted on arXiv 14 Aug 2023.

Builds on

45 of 65 references.

References · 45

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  3. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  4. 2020End-to-End Object Detection with Transformerscited by 7,384
  5. 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
  6. 2020Training data-efficient image transformers & distillation through attentioncited by 4,560
  7. 2021BEiT: BERT Pre-Training of Image Transformerscited by 2,360
  8. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  9. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  10. 2020Self-supervised Learning: Generative or Contrastivecited by 693
  11. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  12. 2021Masked Feature Prediction for Self-Supervised Visual Pre-Trainingcited by 573
33 more
  1. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  2. 2016RMPE: Regional Multi-person Pose Estimationcited by 340
  3. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  4. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  5. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  6. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  7. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  8. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
  9. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  10. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
  11. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  12. 2017PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understandingcited by 101
  13. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
  14. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  15. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 90
  16. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  17. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  18. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 59
  19. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  20. 2017Skeleton-based Action Recognition with Convolutional Neural Networkscited by 54
  21. 2017Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gatescited by 54
  22. 2017Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networkscited by 48
  23. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  24. 2020Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognitioncited by 34
  25. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  26. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  27. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  28. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  29. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  30. 2021AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognitioncited by 21
  31. 2022Self-supervised Video Representation Learning with Motion-Aware Masked Autoencoderscited by 20
  32. 2022Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognitioncited by 17
  33. 2022It Takes Two: Masked Appearance-Motion Modeling for Self-supervised Video Transformer Pre-trainingcited by 10

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 15; 2025: 9; 2026: 15.

41 papers.

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  1. 2024Masked Image Modeling: A Surveycited by 28
  2. 2024EgoSurgery-Phase: A Dataset of Surgical Phase Recognition from Egocentric Open Surgery Videoscited by 20
  3. 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
  4. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 15
  5. 2023Masked Modeling for Self-supervised Representation Learning on Vision and Beyondcited by 13
  6. 2024MASA: Motion-aware Masked Autoencoder with Semantic Alignment for Sign Language Recognitioncited by 13
  7. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  8. 2023T-MAE: Temporal Masked Autoencoders for Point Cloud Representation Learningcited by 11
  9. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  10. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
  11. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  12. 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognitioncited by 4
29 more
  1. 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
  2. 2026Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognitioncited by 4
  3. 2024Masked Pre-training Enables Universal Zero-shot Denoisercited by 3
  4. 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
  5. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  6. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
  7. 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
  8. 2024Learning in Order! A Sequential Strategy to Learn Invariant Features for Multimodal Sentiment Analysiscited by 2
  9. 2025TESPEC: Temporally-Enhanced Self-Supervised Pretraining for Event Camerascited by 2
  10. 2026iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learningcited by 2
  11. 2024CrowdMAC: Masked Crowd Density Completion for Robust Crowd Density Forecastingcited by 1
  12. 2025StarPose: 3D Human Pose Estimation via Spatial-Temporal Autoregressive Diffusioncited by 1
  13. 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
  14. 2026AnyMo: Geometry-Aware Setup-Agnostic Modeling of Human Motion in the Wildcited by 1
  15. 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognitioncited by 0
  16. 2025Multi Activity Sequence Alignment via Implicit Clusteringcited by 0
  17. 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representationcited by 0
  18. 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognitioncited by 0
  19. 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Modelscited by 0
  20. 2026Subspace Kernel Learning on Tensor Sequencescited by 0
  21. 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
  22. 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movementscited by 0
  23. 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognitioncited by 0
  24. 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
  25. 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccercited by 0
  26. 2026Orthogonal Ensembles and Tested Explanations for Performer-Independent Body-Motion Emotion Recognitioncited by 0
  27. 2026SignSeek: Learning Transferable Representations for Sign Dictionary Retrievalcited by 0
  28. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
  29. 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0