mlsanityData to 7 Oct 2026

Hulk: A Universal Knowledge Translator for Human-Centric Tasks

arXiv 2312.01697 ↗First posted 4 Dec 2023cs.CV cs.AIcited by 22

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Abstract (arXiv)

Human-centric perception tasks, e.g., pedestrian detection, skeleton-based action recognition, and pose estimation, have wide industrial applications, such as metaverse and sports analysis. There is a recent surge to develop human-centric foundation models that can benefit a broad range of human-centric perception tasks. While many human-centric foundation models have achieved success, they did not explore 3D and vision-language tasks for human-centric and required task-specific finetuning. These limitations restrict their application to more downstream tasks and situations. To tackle these problems, we present Hulk, the first multimodal human-centric generalist model, capable of addressing 2D vision, 3D vision, skeleton-based, and vision-language tasks without task-specific finetuning. The key to achieving this is condensing various task-specific heads into two general heads, one for discrete representations, e.g., languages, and the other for continuous representations, e.g., location coordinates. The outputs of two heads can be further stacked into four distinct input and output modalities. This uniform representation enables Hulk to treat diverse human-centric tasks as modality translation, integrating knowledge across a wide range of tasks. Comprehensive evaluations of Hulk on 12 benchmarks covering 8 human-centric tasks demonstrate the superiority of our proposed method, achieving state-of-the-art performance in 11 benchmarks. The code will be available on https://github.com/OpenGVLab/Hulk.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 136 of its 191 references that are in the map. First posted on arXiv 4 Dec 2023.

Builds on

136 of 191 references.

References · 136

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Citing papers per year: 2024: 9; 2025: 6; 2026: 7.

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  1. 2024VisionLLM v2: An End-to-End Generalist Multimodal Large Language Model for Hundreds of Vision-Language Taskscited by 136
  2. 2024Second FRCSyn-onGoing: Winning Solutions and Post-Challenge Analysis to Improve Face Recognition with Synthetic Datacited by 13
  3. 2025Face-Human-Bench: A Comprehensive Benchmark of Face and Human Understanding for Multi-modal Assistantscited by 12
  4. 2025Human-Centric Foundation Models: Perception, Generation and Agentic Modelingcited by 10
  5. 2024PoseEmbroider: Towards a 3D, Visual, Semantic-aware Human Pose Representationcited by 8
  6. 2024HERM: Benchmarking and Enhancing Multimodal LLMs for Human-Centric Understandingcited by 7
  7. 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognitioncited by 5
  8. 2024Spatio-Temporal Side Tuning Pre-trained Foundation Models for Video-based Pedestrian Attribute Recognitioncited by 5
  9. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  10. 2024Detection, Pose Estimation and Segmentation for Multiple Bodies: Closing the Virtuous Circlecited by 2
  11. 2026iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learningcited by 2
  12. 2024RefHCM: A Unified Model for Referring Perceptions in Human-Centric Scenarioscited by 1
10 more
  1. 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
  2. 2025Signal-SGN++: Topology-Enhanced Time-Frequency Spiking Graph Network for Skeleton-Based Action Recognitioncited by 1
  3. 2026GraphiContact: Pose-aware Human-Scene Robust Contact Perception for Interactive Systemscited by 1
  4. 2025FitPro: A Zero-Shot Framework for Interactive Text-based Pedestrian Retrieval in Open Worldcited by 0
  5. 2025HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentationcited by 0
  6. 2026BBoxMaskPose v2: Expanding Mutual Conditioning to 3Dcited by 0
  7. 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Applicationcited by 0
  8. 2026Marrying Text-to-Motion Generation with Skeleton-Based Action Recognitioncited by 0
  9. 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
  10. 2026Human-JEPA: A Human-Centric Vision Model that Perceives and Anticipatescited by 0