mlsanityData to 14 Oct 2026

PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition

arXiv 2605.11497 ↗First posted 12 May 2026cs.CVcited by 0

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Abstract (arXiv)

Zero-shot skeleton-based action recognition (ZSSAR) is typically treated as a skeleton-text alignment problem: encode joint-coordinate sequences, align them with language, and classify unseen actions. We argue that this alignment is often too late. Skeletons are not complete action observations, but compressed outputs of human pose estimation (HPE); by the time alignment begins, human-object interactions and pose-relative visual cues may no longer be explicit. We call this upstream semantic loss. To address it, we propose PoseBridge, an HPE-aware ZSSAR framework that bridges intermediate HPE representations to skeleton-text alignment. Rather than adding an RGB action branch or object detector, PoseBridge extracts pose-anchored semantic cues from the same HPE process that produces skeletons, then transfers them through skeleton-conditioned bridging and semantic prototype adaptation. Across NTU-RGB+D 60/120, PKU-MMD, and Kinetics-200/400, PoseBridge improves ZSSAR performance under the evaluated protocols. On the Kinetics-200/400 PURLS benchmark, which contains in-the-wild videos with diverse scenes and action contexts, PoseBridge shows the clearest separation, improving the strongest compared baseline by 13.3-17.4 points across all eight splits. Our code will be publicly released.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 28 of its 36 references that are in the map. First posted on arXiv 12 May 2026.

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28 of 36 references.

References · 28

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  10. 2024YOLOv11: An Overview of the Key Architectural Enhancementscited by 425
  11. 2021Revisiting Skeleton-based Action Recognitioncited by 257
  12. 2023RTMPose: Real-Time Multi-Person Pose Estimation based on MMPosecited by 175
16 more
  1. 2017PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understandingcited by 101
  2. 2019Fine-Grained Action Retrieval Through Multiple Parts-of-Speech Embeddingscited by 101
  3. 2017Learning Robust Visual-Semantic Embeddingscited by 56
  4. 2021Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action Recognitioncited by 24
  5. 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
  6. 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
  7. 2019Skeleton based Zero Shot Action Recognition in Joint Pose-Language Semantic Spacecited by 19
  8. 2024Fine-Grained Side Information Guided Dual-Prompts for Zero-Shot Skeleton Action Recognitioncited by 19
  9. 2024SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoderscited by 19
  10. 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
  11. 2024Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignmentcited by 9
  12. 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
  13. 2025Frequency-Semantic Enhanced Variational Autoencoder for Zero-Shot Skeleton-based Action Recognitioncited by 6
  14. 2025SKI Models: Skeleton Induced Vision-Language Embeddings for Understanding Activities of Daily Livingcited by 3
  15. 2025Learning by Neighbor-Aware Semantics, Deciding by Open-form Flows: Towards Robust Zero-Shot Skeleton Action Recognitioncited by 3
  16. 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognitioncited by 3

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