MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks
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Abstract (arXiv)
We present a novel framework that brings the 3D motion retargeting task from controlled environments to in-the-wild scenarios. In particular, our method is capable of retargeting body motion from a character in a 2D monocular video to a 3D character without using any motion capture system or 3D reconstruction procedure. It is designed to leverage massive online videos for unsupervised training, needless of 3D annotations or motion-body pairing information. The proposed method is built upon two novel canonicalization operations, structure canonicalization and view canonicalization. Trained with the canonicalization operations and the derived regularizations, our method learns to factorize a skeleton sequence into three independent semantic subspaces, i.e., motion, structure, and view angle. The disentangled representation enables motion retargeting from 2D to 3D with high precision. Our method achieves superior performance on motion transfer benchmarks with large body variations and challenging actions. Notably, the canonicalized skeleton sequence could serve as a disentangled and interpretable representation of human motion that benefits action analysis and motion retrieval.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 43 of its 69 references that are in the map. First posted on arXiv 19 Dec 2021.
Builds on
43 of 69 references.
References · 43
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Citing papers per year: 2022: 3; 2023: 3; 2024: 3; 2025: 1; 2026: 3.
13 papers.
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- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
- 2023UnifiedGesture: A Unified Gesture Synthesis Model for Multiple Skeletonscited by 15
- 2025AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movementscited by 14
- 2024Deep learning for 3D human pose estimation and mesh recovery: A surveycited by 11
- 2023HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargetingcited by 6
- 2023Real-time Animation Generation and Control on Rigged Models via Large Language Modelscited by 5
- 2024Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstructioncited by 5
- 2022An Identity-Preserved Framework for Human Motion Transfercited by 2
- 2022Neural Sign Reenactor: Deep Photorealistic Sign Language Retargetingcited by 2
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargetingcited by 2
- 2024Redefining Data Pairing for Motion Retargeting Leveraging a Human Body Priorcited by 0
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
1 more
- 2026ReFM: Semantic-Aware Refinement Flow Model for Motion Retargeting25 Sep 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting7 May 2026
- 2025AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movements10 Mar 2025
- 2024Redefining Data Pairing for Motion Retargeting Leveraging a Human Body Prior20 Sep 2024
- 2024Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstruction13 May 2024
- 2024Deep learning for 3D human pose estimation and mesh recovery: A survey29 Feb 2024
- 2023Real-time Animation Generation and Control on Rigged Models via Large Language Models27 Oct 2023
- 2023UnifiedGesture: A Unified Gesture Synthesis Model for Multiple Skeletons13 Sep 2023
- 2023HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargeting20 Mar 2023
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representations12 Oct 2022
- 2022Neural Sign Reenactor: Deep Photorealistic Sign Language Retargeting3 Sep 2022
1 more
- 2022An Identity-Preserved Framework for Human Motion Transfer14 Apr 2022
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
- 2025AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movementscited by 14
- 2024Deep learning for 3D human pose estimation and mesh recovery: A surveycited by 11
- 2023HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargetingcited by 6
- 2023Real-time Animation Generation and Control on Rigged Models via Large Language Modelscited by 5
- 2024Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstructioncited by 5
- 2022An Identity-Preserved Framework for Human Motion Transfercited by 2
- 2022Neural Sign Reenactor: Deep Photorealistic Sign Language Retargetingcited by 2
- 2024Redefining Data Pairing for Motion Retargeting Leveraging a Human Body Priorcited by 0
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026ReFM: Semantic-Aware Refinement Flow Model for Motion Retargetingcited by 0
- 2026ReFM: Semantic-Aware Refinement Flow Model for Motion Retargeting25 Sep 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2025AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movements10 Mar 2025
- 2024Redefining Data Pairing for Motion Retargeting Leveraging a Human Body Prior20 Sep 2024
- 2024Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstruction13 May 2024
- 2024Deep learning for 3D human pose estimation and mesh recovery: A survey29 Feb 2024
- 2023Real-time Animation Generation and Control on Rigged Models via Large Language Models27 Oct 2023
- 2023HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargeting20 Mar 2023
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representations12 Oct 2022
- 2022Neural Sign Reenactor: Deep Photorealistic Sign Language Retargeting3 Sep 2022
- 2022An Identity-Preserved Framework for Human Motion Transfer14 Apr 2022