mlsanityData to 14 Oct 2026

MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks

arXiv 2112.10082 ↗First posted 19 Dec 2021cs.CVcited by 13

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Abstract (arXiv)

We present a novel framework that brings the 3D motion retargeting task from controlled environments to in-the-wild scenarios. In particular, our method is capable of retargeting body motion from a character in a 2D monocular video to a 3D character without using any motion capture system or 3D reconstruction procedure. It is designed to leverage massive online videos for unsupervised training, needless of 3D annotations or motion-body pairing information. The proposed method is built upon two novel canonicalization operations, structure canonicalization and view canonicalization. Trained with the canonicalization operations and the derived regularizations, our method learns to factorize a skeleton sequence into three independent semantic subspaces, i.e., motion, structure, and view angle. The disentangled representation enables motion retargeting from 2D to 3D with high precision. Our method achieves superior performance on motion transfer benchmarks with large body variations and challenging actions. Notably, the canonicalized skeleton sequence could serve as a disentangled and interpretable representation of human motion that benefits action analysis and motion retrieval.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 43 of its 69 references that are in the map. First posted on arXiv 19 Dec 2021.

Builds on

43 of 69 references.

References · 43

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31 more
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Citing papers per year: 2022: 3; 2023: 3; 2024: 3; 2025: 1; 2026: 3.

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