SocioGesture: Real-Time and Adaptive Social Gesture Perception for Human-Robot Interaction
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Abstract (arXiv)
Robots interacting with people must recognize not only explicit commands, but also social cues such as invitations, refusals, and unavailability. In real deployments, these cues must be inferred from noisy onboard perception under partial occlusion, changing viewpoints, and strict latency constraints. We present SocioGesture, a real-time adaptive social gesture perception system for human-robot interaction (HRI). SocioGesture uses a compact confidence-aware body-hand skeleton representation and a lightweight dual-stream model that fuses body motion with hand articulation for low-latency onboard recognition. To improve deployment robustness, we train the model with occlusion-aware skeleton corruption, exposing it to missing hands, occluded arms, and temporally unstable keypoints without increasing the inference cost. On a social gesture dataset collected in mixed indoor-outdoor HRI scenarios, SocioGesture achieves strong held-out-subject recognition, substantially improves robustness under structured joint occlusion, and runs in real time on a robot-mounted edge device. During deployment, uncertain interaction segments are saved for offline labeling and adaptation, enabling SocioGesture to expand its gesture vocabulary while preserving performance in the original classes. These results demonstrate a practical path toward robust, efficient, and adaptive social perception for interactive robots.
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References · 14
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
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- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
- 2021Continual Learning for Real-World Autonomous Systems: Algorithms, Challenges and Frameworkscited by 56
- 2021Active Learning in Robotics: A Review of Control Principlescited by 26
- 2024RTMW: Real-Time Multi-Person 2D and 3D Whole-body Pose Estimationcited by 18
- 2025Diffusion Models on the Edge: Challenges, Optimizations, and Applicationscited by 5
- 2022Hand and Arm Gesture-based Human-Robot Interaction: A Reviewcited by 3
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