ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting
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Abstract (arXiv)
Current self-supervised approaches for skeleton action representation learning often focus on constrained scenarios, where videos and skeleton data are recorded in laboratory settings. When dealing with estimated skeleton data in real-world videos, such methods perform poorly due to the large variations across subjects and camera viewpoints. To address this issue, we introduce ViA, a novel View-Invariant Autoencoder for self-supervised skeleton action representation learning. ViA leverages motion retargeting between different human performers as a pretext task, in order to disentangle the latent action-specific `Motion' features on top of the visual representation of a 2D or 3D skeleton sequence. Such `Motion' features are invariant to skeleton geometry and camera view and allow ViA to facilitate both, cross-subject and cross-view action classification tasks. We conduct a study focusing on transfer-learning for skeleton-based action recognition with self-supervised pre-training on real-world data (e.g., Posetics). Our results showcase that skeleton representations learned from ViA are generic enough to improve upon state-of-the-art action classification accuracy, not only on 3D laboratory datasets such as NTU-RGB+D 60 and NTU-RGB+D 120, but also on real-world datasets where only 2D data are accurately estimated, e.g., Toyota Smarthome, UAV-Human and Penn Action.
Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 56 of its 75 references that are in the map. First posted on arXiv 31 Aug 2022.
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56 of 75 references.
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38 more
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2023: 5; 2024: 4; 2025: 6; 2026: 7.
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- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 15
- 2023Self-Supervised Video Representation Learning via Latent Time Navigationcited by 11
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2025Conditional Representation Learning for Customized Taskscited by 5
- 2024Are Visual-Language Models Effective in Action Recognition? A Comparative Studycited by 4
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
- 2025Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptationcited by 3
10 more
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
- 2025Hierarchical Relation-augmented Representation Generalization for Few-shot Action Recognitioncited by 0
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognitioncited by 0
- 2026Recognition of Daily Activities through Multi-Modal Deep Learning: A Video, Pose, and Object-Aware Approach for Ambient Assisted Livingcited by 0
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Modelscited by 0
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
- 2026Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptionscited by 0
- 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognitioncited by 0
- 2026From General Actions to Domain-Specific Monitoring: Prior-Adaptive Transfer for Skeleton-Based Action Recognitioncited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026From General Actions to Domain-Specific Monitoring: Prior-Adaptive Transfer for Skeleton-Based Action Recognition3 Jul 2026
- 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition19 Jun 2026
- 2026Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptions21 May 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026Recognition of Daily Activities through Multi-Modal Deep Learning: A Video, Pose, and Object-Aware Approach for Ambient Assisted Living4 Mar 2026
- 2025Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptation12 Dec 2025
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025Conditional Representation Learning for Customized Tasks6 Oct 2025
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling3 Sep 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
10 more
- 2025Hierarchical Relation-augmented Representation Generalization for Few-shot Action Recognition14 Apr 2025
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation12 Dec 2024
- 2024Are Visual-Language Models Effective in Action Recognition? A Comparative Study22 Oct 2024
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understanding21 May 2024
- 2023LAC: Latent Action Composition for Skeleton-based Action Segmentation28 Aug 2023
- 2023Masked Motion Predictors are Strong 3D Action Representation Learners14 Aug 2023
- 2023Self-Supervised Video Representation Learning via Latent Time Navigation10 May 2023
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization18 Apr 2023
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning8 Apr 2023
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 15
- 2023Self-Supervised Video Representation Learning via Latent Time Navigationcited by 11
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2025Conditional Representation Learning for Customized Taskscited by 5
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
- 2025Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptationcited by 3
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
12 most cited of 20 All 20 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026From General Actions to Domain-Specific Monitoring: Prior-Adaptive Transfer for Skeleton-Based Action Recognition3 Jul 2026
- 2026Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptions21 May 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026Recognition of Daily Activities through Multi-Modal Deep Learning: A Video, Pose, and Object-Aware Approach for Ambient Assisted Living4 Mar 2026
- 2025Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptation12 Dec 2025
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025Conditional Representation Learning for Customized Tasks6 Oct 2025
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling3 Sep 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025Hierarchical Relation-augmented Representation Generalization for Few-shot Action Recognition14 Apr 2025
12 newest of 20 All 20 (JSON)