A New Representation of Skeleton Sequences for 3D Action Recognition
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Abstract (arXiv)
This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several frames for spatial temporal feature learning using deep neural networks. Each clip is generated from one channel of the cylindrical coordinates of the skeleton sequence. Each frame of the generated clips represents the temporal information of the entire skeleton sequence, and incorporates one particular spatial relationship between the joints. The entire clips include multiple frames with different spatial relationships, which provide useful spatial structural information of the human skeleton. We propose to use deep convolutional neural networks to learn long-term temporal information of the skeleton sequence from the frames of the generated clips, and then use a Multi-Task Learning Network (MTLN) to jointly process all frames of the generated clips in parallel to incorporate spatial structural information for action recognition. Experimental results clearly show the effectiveness of the proposed new representation and feature learning method for 3D action recognition.
Key facts. Cited by 125 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Mar 2017.
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Citing papers per year: 2021: 23; 2022: 30; 2023: 38; 2024: 20; 2025: 8; 2026: 6.
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- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2022MVSTER: Epipolar Transformer for Efficient Multi-View Stereocited by 50
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
- 2024LLMs are Good Action Recognizerscited by 36
- 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videoscited by 35
- 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
38 more
- 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
- 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
- 2023Motion Question Answering via Modular Motion Programscited by 27
- 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
- 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 25
- 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
- 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
- 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
- 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
- 2021Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attackcited by 23
- 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
- 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognitioncited by 22
- 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2021Recognizing Actions in Videos from Unseen Viewpointscited by 18
- 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
- 2023Navigating Open Set Scenarios for Skeleton-based Action Recognitioncited by 17
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
- 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
- 2022Video Unsupervised Domain Adaptation with Deep Learning: A Comprehensive Surveycited by 12
- 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
- 20213D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na"ivecited by 10
- 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradientcited by 10
- 2021Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognitioncited by 9
- 2022ERA: Expert Retrieval and Assembly for Early Action Predictioncited by 9
- 2023Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networkscited by 9
- 2021STAR: Sparse Transformer-based Action Recognitioncited by 8
- 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
- 2023Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awarenesscited by 8
- 2022Understanding the Vulnerability of Skeleton-based Human Activity Recognition via Black-box Attackcited by 7
50 most cited of 125 All 125 (JSON)
- 2026Functional Hand Type Prior for 3D Hand Pose Estimation and Action Recognition from Egocentric View Monocular Videos28 Sep 2026
- 2026Person Identification from Contextual Motion11 Jun 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning5 Feb 2026
- 2026Variational Contrastive Learning for Skeleton-based Action Recognition12 Jan 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples29 Oct 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025Frequency-Semantic Enhanced Variational Autoencoder for Zero-Shot Skeleton-based Action Recognition27 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025HuMoCon: Concept Discovery for Human Motion Understanding27 May 2025
38 more
- 2025Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?15 May 2025
- 2025Skeleton-Based Transformer for Classification of Errors and Better Feedback in Low Back Pain Physical Rehabilitation Exercises28 Mar 2025
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
- 2024Extended multi-stream temporal-attention module for skeleton-based human action recognition (HAR)10 Nov 2024
- 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition8 Nov 2024
- 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activations31 Oct 2024
- 2024Towards Physical World Backdoor Attacks against Skeleton Action Recognition16 Aug 2024
- 2024Analyzing Data Efficiency and Performance of Machine Learning Algorithms for Assessing Low Back Pain Physical Rehabilitation Exercises5 Aug 2024
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition22 Jul 2024
- 2024LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition19 Jul 2024
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition17 Jul 2024
- 2024Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learning1 Jul 2024
- 2024Transferable-guided Attention Is All You Need for Video Domain Adaptation1 Jul 2024
- 2024Deep video representation learning: a survey10 May 2024
- 2024Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation28 Apr 2024
- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videos11 Apr 2024
- 2024LLMs are Good Action Recognizers31 Mar 2024
- 2024Dynamic Spatial-Temporal Aggregation for Skeleton-Aware Sign Language Recognition19 Mar 2024
- 2024BID: Boundary-Interior Decoding for Unsupervised Temporal Action Localization Pre-Trainin12 Mar 2024
- 2024Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognition4 Feb 2024
- 2024Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognition25 Jan 2024
- 2024Unsupervised Motion Retargeting for Human-Robot Imitation18 Jan 2024
- 2023A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognition31 Dec 2023
- 2023One-Shot Multi-Rate Pruning of Graph Convolutional Networks29 Dec 2023
- 2023Navigating Open Set Scenarios for Skeleton-based Action Recognition11 Dec 2023
- 2023SkelVIT: Consensus of Vision Transformers for a Lightweight Skeleton-Based Action Recognition System14 Nov 2023
- 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillation24 Oct 2023
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey19 Oct 2023
- 20233DYoga90: A Hierarchical Video Dataset for Yoga Pose Understanding16 Oct 2023
- 2023Exploring Self-supervised Skeleton-based Action Recognition in Occluded Environments21 Sep 2023
- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognition11 Sep 2023
- 2023Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition21 Aug 2023
- 2023Ske2Grid: Skeleton-to-Grid Representation Learning for Action Recognition15 Aug 2023
- 2023Masked Motion Predictors are Strong 3D Action Representation Learners14 Aug 2023
- 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient10 Aug 2023
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning8 Aug 2023
- 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization7 Aug 2023
- 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition15 Jul 2023
50 newest of 125 All 125 (JSON)
- 2023Motion Question Answering via Modular Motion Programscited by 27
- 2023Motion Question Answering via Modular Motion Programs15 May 2023
- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2022MVSTER: Epipolar Transformer for Efficient Multi-View Stereocited by 50
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
- 2024LLMs are Good Action Recognizerscited by 36
- 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videoscited by 35
- 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
12 most cited of 122 All 122 (JSON)
- 2026Functional Hand Type Prior for 3D Hand Pose Estimation and Action Recognition from Egocentric View Monocular Videos28 Sep 2026
- 2026Person Identification from Contextual Motion11 Jun 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning5 Feb 2026
- 2026Variational Contrastive Learning for Skeleton-based Action Recognition12 Jan 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples29 Oct 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025Frequency-Semantic Enhanced Variational Autoencoder for Zero-Shot Skeleton-based Action Recognition27 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025HuMoCon: Concept Discovery for Human Motion Understanding27 May 2025
12 newest of 122 All 122 (JSON)