mlsanityData to 14 Oct 2026

Neural Fields in Robotics: A Survey

arXiv 2410.20220 ↗First posted 26 Oct 2024cs.RO cs.AI cs.CVcited by 21

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Abstract (arXiv)

Neural Fields have emerged as a transformative approach for 3D scene representation in computer vision and robotics, enabling accurate inference of geometry, 3D semantics, and dynamics from posed 2D data. Leveraging differentiable rendering, Neural Fields encompass both continuous implicit and explicit neural representations enabling high-fidelity 3D reconstruction, integration of multi-modal sensor data, and generation of novel viewpoints. This survey explores their applications in robotics, emphasizing their potential to enhance perception, planning, and control. Their compactness, memory efficiency, and differentiability, along with seamless integration with foundation and generative models, make them ideal for real-time applications, improving robot adaptability and decision-making. This paper provides a thorough review of Neural Fields in robotics, categorizing applications across various domains and evaluating their strengths and limitations, based on over 200 papers. First, we present four key Neural Fields frameworks: Occupancy Networks, Signed Distance Fields, Neural Radiance Fields, and Gaussian Splatting. Second, we detail Neural Fields' applications in five major robotics domains: pose estimation, manipulation, navigation, physics, and autonomous driving, highlighting key works and discussing takeaways and open challenges. Finally, we outline the current limitations of Neural Fields in robotics and propose promising directions for future research. Project page: https://robonerf.github.io

Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). Builds on 189 of its 216 references that are in the map. First posted on arXiv 26 Oct 2024.

Builds on

189 of 216 references.

References · 189

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38 more
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50 most cited of 189 All 189 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 14; 2026: 7.

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  1. 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policiescited by 33
  2. 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
  3. 2025POMATO: Marrying Pointmap Matching with Temporal Motion for Dynamic 3D Reconstructioncited by 25
  4. 2025SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splattingcited by 13
  5. 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Devicecited by 12
  6. 2025ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splattingcited by 11
  7. 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 4
  8. 2025UAVTwin: Neural Digital Twins for UAVs using Gaussian Splattingcited by 1
  9. 2025EscherNet++: Simultaneous Amodal Completion and Scalable View Synthesis through Masked Fine-Tuning and Enhanced Feed-Forward 3D Reconstructioncited by 1
  10. 2025CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focuscited by 1
  11. 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
  12. 2025FloPE: Flower Pose Estimation for Precision Pollinationcited by 0
9 more
  1. 2025ComplicitSplat: Downstream Models are Vulnerable to Blackbox Attacks by 3D Gaussian Splat Camouflagescited by 0
  2. 2025FoldPath: End-to-End Object-Centric Motion Generation via Modulated Implicit Pathscited by 0
  3. 2025Computer vision training dataset generation for robotic environments using Gaussian splattingcited by 0
  4. 2026LGDWT-GS: Local and Global Discrete Wavelet-Regularized 3D Gaussian Splatting for Sparse-View Scene Reconstructioncited by 0
  5. 2026The Neural Compass: Probabilistic Relative Feature Fields for Robotic Searchcited by 0
  6. 2026Spectral-Geometric Neural Fields for Pose-Free LiDAR View Synthesiscited by 0
  7. 20263DGBGS: 3D Granular Ball Gaussian Splatting for Compact Novel View Synthesiscited by 0
  8. 2026Toward Unified Robot Learning: Bridging Representation, Vision-Language-Action, and World Modelscited by 0
  9. 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Cameracited by 0