SealD-NeRF: Interactive Pixel-Level Editing for Dynamic Scenes by Neural Radiance Fields
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Abstract (arXiv)
The widespread adoption of implicit neural representations, especially Neural Radiance Fields (NeRF), highlights a growing need for editing capabilities in implicit 3D models, essential for tasks like scene post-processing and 3D content creation. Despite previous efforts in NeRF editing, challenges remain due to limitations in editing flexibility and quality. The key issue is developing a neural representation that supports local edits for real-time updates. Current NeRF editing methods, offering pixel-level adjustments or detailed geometry and color modifications, are mostly limited to static scenes. This paper introduces SealD-NeRF, an extension of Seal-3D for pixel-level editing in dynamic settings, specifically targeting the D-NeRF network. It allows for consistent edits across sequences by mapping editing actions to a specific timeframe, freezing the deformation network responsible for dynamic scene representation, and using a teacher-student approach to integrate changes.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 28 of its 30 references that are in the map. First posted on arXiv 21 Feb 2024.
Builds on
28 of 30 references.
References · 28
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
16 more
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2021Editing Conditional Radiance Fieldscited by 222
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 2020Object-Centric Neural Scene Renderingcited by 90
- 2022NeRF-In: Free-Form NeRF Inpainting with RGB-D Priorscited by 43
- 2022PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fieldscited by 43
- 2023Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fieldscited by 18
- 2022Efficient View Path Planning for Autonomous Implicit Reconstructioncited by 10
Built on by
Citing papers per year: 2024: 3; 2025: 1.
4 papers.
- 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 92
- 2024Automatic Scene Generation: State-of-the-Art Techniques, Models, Datasets, Challenges, and Future Prospectscited by 2
- 2024Editing Implicit and Explicit Representations of Radiance Fields: A Surveycited by 1
- 2025Gaussian Set Surface Reconstruction through Per-Gaussian Optimizationcited by 0
- 2025Gaussian Set Surface Reconstruction through Per-Gaussian Optimization25 Jul 2025
- 2024Editing Implicit and Explicit Representations of Radiance Fields: A Survey23 Dec 2024
- 2024Automatic Scene Generation: State-of-the-Art Techniques, Models, Datasets, Challenges, and Future Prospects14 Sep 2024
- 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing29 Apr 2024