mlsanityData to 7 Oct 2026

Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesis

arXiv 2402.17364 ↗First posted 27 Feb 2024cs.CVcited by 12

Not on the map. Why?

Abstract (arXiv)

Recent works in implicit representations, such as Neural Radiance Fields (NeRF), have advanced the generation of realistic and animatable head avatars from video sequences. These implicit methods are still confronted by visual artifacts and jitters, since the lack of explicit geometric constraints poses a fundamental challenge in accurately modeling complex facial deformations. In this paper, we introduce Dynamic Tetrahedra (DynTet), a novel hybrid representation that encodes explicit dynamic meshes by neural networks to ensure geometric consistency across various motions and viewpoints. DynTet is parameterized by the coordinate-based networks which learn signed distance, deformation, and material texture, anchoring the training data into a predefined tetrahedra grid. Leveraging Marching Tetrahedra, DynTet efficiently decodes textured meshes with a consistent topology, enabling fast rendering through a differentiable rasterizer and supervision via a pixel loss. To enhance training efficiency, we incorporate classical 3D Morphable Models to facilitate geometry learning and define a canonical space for simplifying texture learning. These advantages are readily achievable owing to the effective geometric representation employed in DynTet. Compared with prior works, DynTet demonstrates significant improvements in fidelity, lip synchronization, and real-time performance according to various metrics. Beyond producing stable and visually appealing synthesis videos, our method also outputs the dynamic meshes which is promising to enable many emerging applications.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 57 of its 79 references that are in the map. First posted on arXiv 27 Feb 2024.

Builds on

57 of 79 references.

References · 57

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2022Generative Adversarial Networkscited by 5,603
  3. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,580
  6. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  7. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
  8. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  9. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  10. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  11. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  12. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
38 more
  1. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  2. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  3. 2020Neural Sparse Voxel Fieldscited by 959
  4. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  5. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  6. 2020A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wildcited by 669
  7. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 631
  8. 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 481
  9. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  10. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
  11. 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
  12. 2022SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animationcited by 380
  13. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  14. 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
  15. 2020MakeItTalk: Speaker-Aware Talking-Head Animationcited by 310
  16. 2021Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representationcited by 288
  17. 2018Deep Video Portraitscited by 265
  18. 2019Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Losscited by 252
  19. 2019Neural Voice Puppetry: Audio-driven Facial Reenactmentcited by 249
  20. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
  21. 2018Talking Face Generation by Adversarially Disentangled Audio-Visual Representationcited by 212
  22. 2021Neural Head Avatars from Monocular RGB Videoscited by 212
  23. 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 208
  24. 2021PIRenderer: Controllable Portrait Image Generation via Semantic Neural Renderingcited by 202
  25. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  26. 2022StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGANcited by 169
  27. 2018Lip Movements Generation at a Glancecited by 154
  28. 2023GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesiscited by 131
  29. 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
  30. 2022Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generationcited by 119
  31. 2020i3DMM: Deep Implicit 3D Morphable Model of Human Headscited by 109
  32. 2019Learning to Infer Implicit Surfaces without 3D Supervisioncited by 103
  33. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  34. 2022Learning Dynamic Facial Radiance Fields for Few-Shot Talking Head Synthesiscited by 97
  35. 2020Audio-driven Talking Face Video Generation with Learning-based Personalized Head Posecited by 92
  36. 2021FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute Learningcited by 90
  37. 2020Learning Deformable Tetrahedral Meshes for 3D Reconstructioncited by 84
  38. 2021H3D-Net: Few-Shot High-Fidelity 3D Head Reconstructioncited by 81

50 most cited of 57 All 57 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 5; 2026: 4.

12 papers.