Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesis
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Abstract (arXiv)
Recent works in implicit representations, such as Neural Radiance Fields (NeRF), have advanced the generation of realistic and animatable head avatars from video sequences. These implicit methods are still confronted by visual artifacts and jitters, since the lack of explicit geometric constraints poses a fundamental challenge in accurately modeling complex facial deformations. In this paper, we introduce Dynamic Tetrahedra (DynTet), a novel hybrid representation that encodes explicit dynamic meshes by neural networks to ensure geometric consistency across various motions and viewpoints. DynTet is parameterized by the coordinate-based networks which learn signed distance, deformation, and material texture, anchoring the training data into a predefined tetrahedra grid. Leveraging Marching Tetrahedra, DynTet efficiently decodes textured meshes with a consistent topology, enabling fast rendering through a differentiable rasterizer and supervision via a pixel loss. To enhance training efficiency, we incorporate classical 3D Morphable Models to facilitate geometry learning and define a canonical space for simplifying texture learning. These advantages are readily achievable owing to the effective geometric representation employed in DynTet. Compared with prior works, DynTet demonstrates significant improvements in fidelity, lip synchronization, and real-time performance according to various metrics. Beyond producing stable and visually appealing synthesis videos, our method also outputs the dynamic meshes which is promising to enable many emerging applications.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 57 of its 79 references that are in the map. First posted on arXiv 27 Feb 2024.
Builds on
57 of 79 references.
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2024: 3; 2025: 5; 2026: 4.
12 papers.
- 2024Generalizable and Animatable Gaussian Head Avatarcited by 95
- 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Headcited by 43
- 2024Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesiscited by 41
- 2024MegActor-Sigma: Unlocking Flexible Mixed-Modal Control in Portrait Animation with Diffusion Transformercited by 13
- 2025SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splattingcited by 9
- 2025PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed Imagecited by 7
- 2025Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservationcited by 1
- 2025LiveNeRF: Efficient Face Replacement Through Neural Radiance Fields Integrationcited by 1
- 2026OMG-Avatar: One-shot Multi-LOD Gaussian Head Avatarcited by 1
- 2026MeshLAM: Feed-Forward One-Shot Animatable Textured Mesh Avatar Reconstructioncited by 1
- 2026EmoZone-Talker: Regional Semantic Control of Audio-Driven 3DGS Talking Heads via Facial Action Unitscited by 0
- 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatarscited by 0
- 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatars29 Sep 2026
- 2026EmoZone-Talker: Regional Semantic Control of Audio-Driven 3DGS Talking Heads via Facial Action Units14 Jun 2026
- 2026MeshLAM: Feed-Forward One-Shot Animatable Textured Mesh Avatar Reconstruction23 Apr 2026
- 2026OMG-Avatar: One-shot Multi-LOD Gaussian Head Avatar2 Mar 2026
- 2025LiveNeRF: Efficient Face Replacement Through Neural Radiance Fields Integration10 Nov 2025
- 2025PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed Image9 Sep 2025
- 2025Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation28 Jul 2025
- 2025SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting17 Jun 2025
- 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Head25 Feb 2025
- 2024Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesis29 Nov 2024
- 2024Generalizable and Animatable Gaussian Head Avatar10 Oct 2024
- 2024MegActor-Sigma: Unlocking Flexible Mixed-Modal Control in Portrait Animation with Diffusion Transformer27 Aug 2024