mlsanityData to 14 Oct 2026

PSF-4D: A Progressive Sampling Framework for View Consistent 4D Editing

arXiv 2503.11044 ↗First posted 14 Mar 2025cs.CVcited by 1

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Abstract (arXiv)

Instruction-guided generative models, especially those using text-to-image (T2I) and text-to-video (T2V) diffusion frameworks, have advanced the field of content editing in recent years. To extend these capabilities to 4D scene, we introduce a progressive sampling framework for 4D editing (PSF-4D) that ensures temporal and multi-view consistency by intuitively controlling the noise initialization during forward diffusion. For temporal coherence, we design a correlated Gaussian noise structure that links frames over time, allowing each frame to depend meaningfully on prior frames. Additionally, to ensure spatial consistency across views, we implement a cross-view noise model, which uses shared and independent noise components to balance commonalities and distinct details among different views. To further enhance spatial coherence, PSF-4D incorporates view-consistent iterative refinement, embedding view-aware information into the denoising process to ensure aligned edits across frames and views. Our approach enables high-quality 4D editing without relying on external models, addressing key challenges in previous methods. Through extensive evaluation on multiple benchmarks and multiple editing aspects (e.g., style transfer, multi-attribute editing, object removal, local editing, etc.), we show the effectiveness of our proposed method. Experimental results demonstrate that our proposed method outperforms state-of-the-art 4D editing methods in diverse benchmarks.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 38 of its 47 references that are in the map. First posted on arXiv 14 Mar 2025.

Builds on

38 of 47 references.

References · 38

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
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  5. 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,300
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  12. 2022Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generationcited by 961
26 more
  1. 2023MVDream: Multi-view Diffusion for 3D Generationcited by 938
  2. 2022Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translationcited by 906
  3. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  4. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  5. 2022DiffEdit: Diffusion-based semantic image editing with mask guidancecited by 647
  6. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
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  8. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
  9. 2023FateZero: Fusing Attentions for Zero-shot Text-based Video Editingcited by 466
  10. 2022MagicVideo: Efficient Video Generation With Latent Diffusion Modelscited by 465
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  13. 2023Video-P2P: Video Editing with Cross-attention Controlcited by 314
  14. 2023Preserve Your Own Correlation: A Noise Prior for Video Diffusion Modelscited by 285
  15. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
  16. 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 155
  17. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  18. 2021PriorGrad: Improving Conditional Denoising Diffusion Models with Data-Dependent Adaptive Priorcited by 80
  19. 2024ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fieldscited by 68
  20. 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
  21. 2023Instruct 3D-to-3D: Text Instruction Guided 3D-to-3D conversioncited by 48
  22. 2024Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusioncited by 24
  23. 2023LatentEditor: Text Driven Local Editing of 3D Scenescited by 17
  24. 2023Free-Editor: Zero-shot Text-driven 3D Scene Editingcited by 14
  25. 2023SAVE: Spectral-Shift-Aware Adaptation of Image Diffusion Models for Text-driven Video Editingcited by 5
  26. 20234D-Editor: Interactive Object-level Editing in Dynamic Neural Radiance Fields via Semantic Distillationcited by 5

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