DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation
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Abstract (arXiv)
Teaching robots to fold, drape, or reposition deformable objects such as cloth will unlock a variety of automation applications. While remarkable progress has been made for rigid object manipulation, manipulating deformable objects poses unique challenges, including frequent occlusions, infinite-dimensional state spaces and complex dynamics. Just as object pose estimation and tracking have aided robots for rigid manipulation, dense 3D tracking (scene flow) of highly deformable objects will enable new applications in robotics while aiding existing approaches, such as imitation learning or creating digital twins with real2sim transfer. We propose DeformGS, an approach to recover scene flow in highly deformable scenes, using simultaneous video captures of a dynamic scene from multiple cameras. DeformGS builds on recent advances in Gaussian splatting, a method that learns the properties of a large number of Gaussians for state-of-the-art and fast novel-view synthesis. DeformGS learns a deformation function to project a set of Gaussians with canonical properties into world space. The deformation function uses a neural-voxel encoding and a multilayer perceptron (MLP) to infer Gaussian position, rotation, and a shadow scalar. We enforce physics-inspired regularization terms based on conservation of momentum and isometry, which leads to trajectories with smaller trajectory errors. We also leverage existing foundation models SAM and XMEM to produce noisy masks, and learn a per-Gaussian mask for better physics-inspired regularization. DeformGS achieves high-quality 3D tracking on highly deformable scenes with shadows and occlusions. In experiments, DeformGS improves 3D tracking by an average of 55.8% compared to the state-of-the-art. With sufficient texture, DeformGS achieves a median tracking error of 3.3 mm on a cloth of 1.5 x 1.5 m in area. Website: https://deformgs.github.io
Key facts. Cited by 42 papers in the map (data through 7 Oct 2026). Builds on 39 of its 56 references that are in the map. First posted on arXiv 30 Nov 2023.
Builds on
39 of 56 references.
References · 39
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2017PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenescited by 768
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
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- 2023CoTracker: It is Better to Track Togethercited by 516
- 2022XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Modelcited by 436
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 281
- 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 274
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2022TAP-Vid: A Benchmark for Tracking Any Point in a Videocited by 258
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
- 2022Particle Video Revisited: Tracking Through Occlusions Using Point Trajectoriescited by 215
- 2023Tracking Everything Everywhere All at Oncecited by 190
- 2023SAM-6D: Segment Anything Model Meets Zero-Shot 6D Object Pose Estimationcited by 115
- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 2019Self-supervised 6D Object Pose Estimation for Robot Manipulationcited by 100
- 2023RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitationcited by 88
- 2020se(3)-TrackNet: Data-driven 6D Pose Tracking by Calibrating Image Residuals in Synthetic Domainscited by 87
- 2021Neural Trajectory Fields for Dynamic Novel View Synthesiscited by 85
- 2022You Only Demonstrate Once: Category-Level Manipulation from Single Visual Demonstrationcited by 79
- 2019DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Datacited by 76
- 2022RoboCraft: Learning to See, Simulate, and Shape Elasto-Plastic Objects with Graph Networkscited by 69
- 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
- 2020Neural Non-Rigid Trackingcited by 49
- 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
- 2021Vision-driven Compliant Manipulation for Reliable, High-Precision Assembly Taskscited by 18
- 2021Orienting Novel 3D Objects Using Self-Supervised Learning of Rotation Transformscited by 17
- 2022PREF: Predictability Regularized Neural Motion Fieldscited by 13
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Citing papers per year: 2024: 10; 2025: 18; 2026: 14.
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- 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densificationcited by 1
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- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting9 Jul 2026
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- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild22 Jun 2026
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance8 Jun 2026
- 2026Beyond Static Gaussians: An Empirical Investigation of Architectural Paradigms for Dynamic 3D Scene Reconstruction30 May 2026
- 2026From Concept to Capability: Evaluating 3D Gaussian Splatting for Synthetic Scene Editing in Autonomous Driving3 May 2026
- 2026SpectralSplats: Robust Differentiable Tracking via Spectral Moment Supervision25 Mar 2026
- 2026PCSTracker: Long-Term Scene Flow Estimation for Point Cloud Sequences20 Mar 2026
- 2026Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learning19 Mar 2026
30 more
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- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation7 Jan 2026
- 2025Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow31 Dec 2025
- 20254D Gaussian Splatting as a Learned Dynamical System22 Dec 2025
- 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification10 Dec 2025
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting8 Dec 2025
- 2025SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splatting3 Dec 2025
- 2025PoreTrack3D: A Benchmark for Dynamic 3D Gaussian Splatting in Pore-Scale Facial Trajectory Tracking2 Dec 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction14 Oct 2025
- 2025From 2D to 3D Cognition: A Brief Survey of General World Models25 Jun 2025
- 20254D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time23 Jun 2025
- 20254DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians28 May 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025DLO-Splatting: Tracking Deformable Linear Objects Using 3D Gaussian Splatting13 May 2025
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- 2025Estimating Scene Flow in Robot Surroundings with Distributed Miniaturized Time-of-Flight Sensors3 Apr 2025
- 2025Exploring the Evolution of Physics Cognition in Video Generation: A Survey27 Mar 2025
- 2025Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Details6 Mar 2025
- 2025Cloth-Splatting: 3D Cloth State Estimation from RGB Supervision3 Jan 2025
- 2024RaggeDi: Diffusion-based State Estimation of Disordered Rags, Sheets, Towels and Blankets18 Sep 2024
- 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting16 Sep 2024
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- 2024GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality26 Jun 2024
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- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review6 May 2024
- 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting4 Apr 2024
- 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field24 Mar 2024
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality30 Jan 2024
- 2026LLM-as-a-Verifier: A General-Purpose Verification Frameworkcited by 21
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
- 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
- 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
- 2025Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flowcited by 21
- 2024TAPTRv2: Attention-based Position Update Improves Tracking Any Pointcited by 18
- 2024GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Qualitycited by 17
- 20254DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussianscited by 13
- 20254D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Timecited by 13
- 2025Cloth-Splatting: 3D Cloth State Estimation from RGB Supervisioncited by 7
12 most cited of 35 All 35 (JSON)
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment3 Aug 2026
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild22 Jun 2026
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance8 Jun 2026
- 2026Beyond Static Gaussians: An Empirical Investigation of Architectural Paradigms for Dynamic 3D Scene Reconstruction30 May 2026
- 2026From Concept to Capability: Evaluating 3D Gaussian Splatting for Synthetic Scene Editing in Autonomous Driving3 May 2026
- 2026SpectralSplats: Robust Differentiable Tracking via Spectral Moment Supervision25 Mar 2026
- 2026PCSTracker: Long-Term Scene Flow Estimation for Point Cloud Sequences20 Mar 2026
- 2026Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learning19 Mar 2026
- 2026Grow with the Flow: 4D Reconstruction of Growing Plants with Gaussian Flow Fields9 Feb 2026
- 2025Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow31 Dec 2025
- 20254D Gaussian Splatting as a Learned Dynamical System22 Dec 2025
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