MultiEgo: A Multi-View Egocentric Video Dataset for 4D Scene Reconstruction
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Abstract (arXiv)
Multi-view egocentric dynamic scene reconstruction holds significant research value for applications in holographic documentation of social interactions. However, existing reconstruction datasets focus on static multi-view or single-egocentric view setups, lacking multi-view egocentric datasets for dynamic scene reconstruction. Therefore, we present MultiEgo, the first multi-view egocentric dataset for 4D dynamic scene reconstruction. The dataset comprises five canonical social interaction scenes: meetings, performances, and a presentation. Each scene provides five authentic egocentric videos captured by participants wearing AR glasses. We design a hardware-based data acquisition system and processing pipeline, achieving sub-millisecond temporal synchronization across views, coupled with accurate pose annotations. Experiment validation demonstrates the practical utility and effectiveness of our dataset for free-viewpoint video (FVV) applications, establishing MultiEgo as a foundational resource for advancing multi-view egocentric dynamic scene reconstruction research.
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28 of 49 references.
References · 28
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2020Rescaling Egocentric Visioncited by 529
- 2025Continuous 3D Perception Model with Persistent Statecited by 527
- 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
16 more
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
- 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
- 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 224
- 2020The EPIC-KITCHENS Dataset: Collection, Challenges and Baselinescited by 221
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
- 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
- 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
- 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
- 2025Towards Understanding Camera Motions in Any Videocited by 62
- 2023Ego-Only: Egocentric Action Detection without Exocentric Transferringcited by 30
- 2024JointRF: End-to-End Joint Optimization for Dynamic Neural Radiance Field Representation and Compressioncited by 13
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Videocited by 13
- 2024VRVVC: Variable-Rate NeRF-Based Volumetric Video Compressioncited by 13
- 2025VARFVV: View-Adaptive Real-Time Interactive Free-View Video Streaming with Edge Computingcited by 12
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