mlsanityData to 7 Oct 2026

MultiEgo: A Multi-View Egocentric Video Dataset for 4D Scene Reconstruction

arXiv 2512.11301 ↗First posted 12 Dec 2025cs.CVcited by 0

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Abstract (arXiv)

Multi-view egocentric dynamic scene reconstruction holds significant research value for applications in holographic documentation of social interactions. However, existing reconstruction datasets focus on static multi-view or single-egocentric view setups, lacking multi-view egocentric datasets for dynamic scene reconstruction. Therefore, we present MultiEgo, the first multi-view egocentric dataset for 4D dynamic scene reconstruction. The dataset comprises five canonical social interaction scenes: meetings, performances, and a presentation. Each scene provides five authentic egocentric videos captured by participants wearing AR glasses. We design a hardware-based data acquisition system and processing pipeline, achieving sub-millisecond temporal synchronization across views, coupled with accurate pose annotations. Experiment validation demonstrates the practical utility and effectiveness of our dataset for free-viewpoint video (FVV) applications, establishing MultiEgo as a foundational resource for advancing multi-view egocentric dynamic scene reconstruction research.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 28 of its 49 references that are in the map. First posted on arXiv 12 Dec 2025.

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28 of 49 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  3. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  4. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
  5. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  6. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  7. 2020Rescaling Egocentric Visioncited by 529
  8. 2025Continuous 3D Perception Model with Persistent Statecited by 527
  9. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
  10. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  11. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
  12. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
16 more
  1. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  2. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
  3. 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
  4. 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 224
  5. 2020The EPIC-KITCHENS Dataset: Collection, Challenges and Baselinescited by 221
  6. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
  7. 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
  8. 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
  9. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
  10. 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
  11. 2025Towards Understanding Camera Motions in Any Videocited by 62
  12. 2023Ego-Only: Egocentric Action Detection without Exocentric Transferringcited by 30
  13. 2024JointRF: End-to-End Joint Optimization for Dynamic Neural Radiance Field Representation and Compressioncited by 13
  14. 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Videocited by 13
  15. 2024VRVVC: Variable-Rate NeRF-Based Volumetric Video Compressioncited by 13
  16. 2025VARFVV: View-Adaptive Real-Time Interactive Free-View Video Streaming with Edge Computingcited by 12

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