mlsanityData to 7 Oct 2026

Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras

arXiv 2405.14866 ↗First posted 23 May 2024cs.CVcited by 11

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Abstract (arXiv)

In this paper, we present a low-budget and high-authenticity bidirectional telepresence system, Tele-Aloha, targeting peer-to-peer communication scenarios. Compared to previous systems, Tele-Aloha utilizes only four sparse RGB cameras, one consumer-grade GPU, and one autostereoscopic screen to achieve high-resolution (2048x2048), real-time (30 fps), low-latency (less than 150ms) and robust distant communication. As the core of Tele-Aloha, we propose an efficient novel view synthesis algorithm for upper-body. Firstly, we design a cascaded disparity estimator for obtaining a robust geometry cue. Additionally a neural rasterizer via Gaussian Splatting is introduced to project latent features onto target view and to decode them into a reduced resolution. Further, given the high-quality captured data, we leverage weighted blending mechanism to refine the decoded image into the final resolution of 2K. Exploiting world-leading autostereoscopic display and low-latency iris tracking, users are able to experience a strong three-dimensional sense even without any wearable head-mounted display device. Altogether, our telepresence system demonstrates the sense of co-presence in real-life experiments, inspiring the next generation of communication.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 24 of its 60 references that are in the map. First posted on arXiv 23 May 2024.

Builds on

24 of 60 references.

References · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  3. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  6. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  7. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  8. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  9. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
  10. 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 359
  11. 2021RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matchingcited by 348
  12. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
12 more
  1. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  2. 2020Stable View Synthesiscited by 165
  3. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  4. 2018DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorcited by 95
  5. 2021Decomposing 3D Scenes into Objects via Unsupervised Volume Segmentationcited by 88
  6. 2023Real-Time Radiance Fields for Single-Image Portrait View Synthesiscited by 64
  7. 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
  8. 2022FWD: Real-time Novel View Synthesis with Forward Warping and Depthcited by 39
  9. 2018LookinGood: Enhancing Performance Capture with Real-time Neural Re-Renderingcited by 22
  10. 2022Edge-enhanced Feature Distillation Network for Efficient Super-Resolutioncited by 18
  11. 2021Free-Viewpoint RGB-D Human Performance Capture and Renderingcited by 11
  12. 2023Ins-HOI: Instance Aware Human-Object Interactions Recoverycited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 7; 2026: 2.

11 papers.