Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras
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Abstract (arXiv)
In this paper, we present a low-budget and high-authenticity bidirectional telepresence system, Tele-Aloha, targeting peer-to-peer communication scenarios. Compared to previous systems, Tele-Aloha utilizes only four sparse RGB cameras, one consumer-grade GPU, and one autostereoscopic screen to achieve high-resolution (2048x2048), real-time (30 fps), low-latency (less than 150ms) and robust distant communication. As the core of Tele-Aloha, we propose an efficient novel view synthesis algorithm for upper-body. Firstly, we design a cascaded disparity estimator for obtaining a robust geometry cue. Additionally a neural rasterizer via Gaussian Splatting is introduced to project latent features onto target view and to decode them into a reduced resolution. Further, given the high-quality captured data, we leverage weighted blending mechanism to refine the decoded image into the final resolution of 2K. Exploiting world-leading autostereoscopic display and low-latency iris tracking, users are able to experience a strong three-dimensional sense even without any wearable head-mounted display device. Altogether, our telepresence system demonstrates the sense of co-presence in real-life experiments, inspiring the next generation of communication.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 24 of its 60 references that are in the map. First posted on arXiv 23 May 2024.
Builds on
24 of 60 references.
References · 24
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- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
12 more
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2020Stable View Synthesiscited by 165
- 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
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- 2021Decomposing 3D Scenes into Objects via Unsupervised Volume Segmentationcited by 88
- 2023Real-Time Radiance Fields for Single-Image Portrait View Synthesiscited by 64
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Built on by
Citing papers per year: 2024: 2; 2025: 7; 2026: 2.
11 papers.
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
- 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
- 2025RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attackscited by 7
- 2025Bringing Your Portrait to 3D Presencecited by 3
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
- 2025Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstructioncited by 1
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortizationcited by 1
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Videocited by 1
- 2025Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistencycited by 0
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video28 Jun 2026
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization12 Jan 2026
- 2025Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction27 Nov 2025
- 2025Bringing Your Portrait to 3D Presence27 Nov 2025
- 2025RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks27 Nov 2025
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos29 Sep 2025
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations28 Sep 2025
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers3 Jun 2025
- 2025Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency25 May 2025
- 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction22 Nov 2024
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views18 Nov 2024