Generative Occupancy Fields for 3D Surface-Aware Image Synthesis
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Abstract (arXiv)
The advent of generative radiance fields has significantly promoted the development of 3D-aware image synthesis. The cumulative rendering process in radiance fields makes training these generative models much easier since gradients are distributed over the entire volume, but leads to diffused object surfaces. In the meantime, compared to radiance fields occupancy representations could inherently ensure deterministic surfaces. However, if we directly apply occupancy representations to generative models, during training they will only receive sparse gradients located on object surfaces and eventually suffer from the convergence problem. In this paper, we propose Generative Occupancy Fields (GOF), a novel model based on generative radiance fields that can learn compact object surfaces without impeding its training convergence. The key insight of GOF is a dedicated transition from the cumulative rendering in radiance fields to rendering with only the surface points as the learned surface gets more and more accurate. In this way, GOF combines the merits of two representations in a unified framework. In practice, the training-time transition of start from radiance fields and march to occupancy representations is achieved in GOF by gradually shrinking the sampling region in its rendering process from the entire volume to a minimal neighboring region around the surface. Through comprehensive experiments on multiple datasets, we demonstrate that GOF can synthesize high-quality images with 3D consistency and simultaneously learn compact and smooth object surfaces. Code, models, and demo videos are available at https://sheldontsui.github.io/projects/GOF
Key facts. Cited by 51 papers in the map (data through 14 Oct 2026). Builds on 39 of its 48 references that are in the map. First posted on arXiv 1 Nov 2021.
Builds on
39 of 48 references.
References · 39
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Citing papers per year: 2021: 5; 2022: 19; 2023: 19; 2024: 6; 2025: 2.
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- 20213D-aware Image Synthesis via Learning Structural and Textural Representationscited by 109
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