GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Acceleration
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Abstract (arXiv)
Volume rendering in neural radiance fields is inherently time-consuming due to the large number of MLP calls on the points sampled per ray. Previous works would address this issue by introducing new neural networks or data structures. In this work, We propose GL-NeRF, a new perspective of computing volume rendering with the Gauss-Laguerre quadrature. GL-NeRF significantly reduces the number of MLP calls needed for volume rendering, introducing no additional data structures or neural networks. The simple formulation makes adopting GL-NeRF in any NeRF model possible. In the paper, we first justify the use of the Gauss-Laguerre quadrature and then demonstrate this plug-and-play attribute by implementing it in two different NeRF models. We show that with a minimal drop in performance, GL-NeRF can significantly reduce the number of MLP calls, showing the potential to speed up any NeRF model.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 33 of its 49 references that are in the map. First posted on arXiv 19 Oct 2024.
Builds on
33 of 49 references.
References · 33
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21 more
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
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- 2021DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Renderingcited by 60
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