mlsanityData to 14 Oct 2026

Lightweight Predictive 3D Gaussian Splats

arXiv 2406.19434 ↗First posted 27 Jun 2024cs.GR cs.AIcited by 6

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Abstract (arXiv)

Recent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive. To represent large-scale scenes, one often needs to store millions of 3D Gaussians, occupying gigabytes of disk space. This poses a very practical limitation, prohibiting widespread adoption.Several solutions have been proposed to strike a balance between disk size and rendering quality, noticeably reducing the visual quality. In this work, we propose a new representation that dramatically reduces the hard drive footprint while featuring similar or improved quality when compared to the standard 3D Gaussian splats. When compared to other compact solutions, ours offers higher quality renderings with significantly reduced storage, being able to efficiently run on a mobile device in real-time. Our key observation is that nearby points in the scene can share similar representations. Hence, only a small ratio of 3D points needs to be stored. We introduce an approach to identify such points which are called parent points. The discarded points called children points along with attributes can be efficiently predicted by tiny MLPs.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 31 of its 54 references that are in the map. First posted on arXiv 27 Jun 2024.

Builds on

31 of 54 references.

References · 31

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
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  8. 2020Neural Sparse Voxel Fieldscited by 959
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  10. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  11. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  12. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
19 more
  1. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  2. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  3. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  4. 2019Neural Point-Based Graphicscited by 327
  5. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  6. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  7. 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
  8. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  9. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  10. 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
  11. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  12. 2020Stable View Synthesiscited by 165
  13. 2016Learning-Based View Synthesis for Light Field Camerascited by 145
  14. 2017Learning Efficient Point Cloud Generation for Dense 3D Object Reconstructioncited by 133
  15. 2018Extreme View Synthesiscited by 94
  16. 2018Unsupervised Learning of Shape and Pose with Differentiable Point Cloudscited by 89
  17. 2021Neural Points: Point Cloud Representation with Neural Fields for Arbitrary Upsamplingcited by 48
  18. 2022Real-Time Neural Light Field on Mobile Devicescited by 48
  19. 2023LightSpeed: Light and Fast Neural Light Fields on Mobile Devicescited by 8

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 3.

6 papers.