HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting
Not on the map. Why?
Abstract (arXiv)
Novel view synthesis has demonstrated impressive progress recently, with 3D Gaussian splatting (3DGS) offering efficient training time and photorealistic real-time rendering. However, reliance on Cartesian coordinates limits 3DGS's performance on distant objects, which is important for reconstructing unbounded outdoor environments. We found that, despite its ultimate simplicity, using homogeneous coordinates, a concept on the projective geometry, for the 3DGS pipeline remarkably improves the rendering accuracies of distant objects. We therefore propose Homogeneous Gaussian Splatting (HoGS) incorporating homogeneous coordinates into the 3DGS framework, providing a unified representation for enhancing near and distant objects. HoGS effectively manages both expansive spatial positions and scales particularly in outdoor unbounded environments by adopting projective geometry principles. Experiments show that HoGS significantly enhances accuracy in reconstructing distant objects while maintaining high-quality rendering of nearby objects, along with fast training speed and real-time rendering capability. Our implementations are available on our project page https://kh129.github.io/hogs/.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 21 of its 24 references that are in the map. First posted on arXiv 25 Mar 2025.
Builds on
21 of 24 references.
References · 21
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2024Depth Anything V2cited by 1,385
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2020Neural Sparse Voxel Fieldscited by 959
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
9 more
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
- 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 24
- 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
- 2024Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Realitycited by 10
Built on by
Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025Gradient-Direction-Aware Density Control for 3D Gaussian Splattingcited by 7
- 2025OB3D: A New Dataset for Benchmarking Omnidirectional 3D Reconstruction Using Blendercited by 2
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
- 2026Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splattingcited by 0
- 2026Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting20 Jul 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2025Gradient-Direction-Aware Density Control for 3D Gaussian Splatting12 Aug 2025
- 2025OB3D: A New Dataset for Benchmarking Omnidirectional 3D Reconstruction Using Blender26 May 2025