mlsanityData to 14 Oct 2026

TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion

arXiv 2609.38653 ↗First posted 29 Sep 2026cs.RO cs.AI cs.LGcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Recent advances in musculoskeletal modeling and reinforcement learning have enabled muscle-actuated agents to reproduce increasingly complex human motions. Yet these capabilities remain largely confined to flat ground, in part because motion datasets rarely include aligned terrain geometry and because retargeting terrain interactions to complex musculoskeletal bodies is challenging. We present TERRA, an end-to-end pipeline for terrain-aware retargeting and control of musculoskeletal locomotion. From kinematic trajectories alone, TERRA combines terrain priors, estimated contacts, and negative free-space evidence to recover task-relevant support geometry. TERRA further considers anatomical, tendon-continuity, and contact constraints during retargeting. Using the resulting motion-terrain pairs from five datasets, we successfully train a single muscle-actuated control policy on 9.4 hours of diverse locomotion. Across reconstruction, retargeting, and held-out tracking benchmarks, TERRA improves terrain accuracy, sharply reduces anatomical and interaction violations, and achieves the highest observed completion rate over supported terrain families. Overall, TERRA provides a practical route from scene-less motion data to muscle-actuated locomotion over diverse non-flat terrain. Project website: https://cnai.epfl.ch/terra/

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 25 of its 44 references that are in the map. First posted on arXiv 29 Sep 2026.

Builds on

25 of 44 references.

Closest ancestors · 4

Same direction, newest first

  1. 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity31 Mar
  2. 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction17 Feb
  3. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction30 Sep
  4. 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systems16 Jul

Other references · 21

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  3. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  4. 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
  5. 2022Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generationcited by 76
  6. 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 75
  7. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
  8. 2022MIME: Human-Aware 3D Scene Generationcited by 57
  9. 2023Latent Exploration for Reinforcement Learningcited by 22
  10. 2023MuscleVAE: Model-Based Controllers of Muscle-Actuated Characterscited by 13
  11. 2024Physics-based Scene Layout Generation from Human Motioncited by 10
  12. 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotioncited by 7
9 more
  1. 2026Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flowcited by 5
  2. 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
  3. 2026Towards Embodied AI with MuscleMimic: Unlocking full-body musculoskeletal motor learning at scalecited by 3
  4. 2025Arnold: A multi-task, multi-embodiment muscle transformer policycited by 2
  5. 2026SPARK: Skeleton-Parameter Aligned Retargeting on Humanoid Robots with Kinodynamic Trajectory Optimizationcited by 2
  6. 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensorscited by 2
  7. 2026Human2Humanoid: Physics-Aware Cross-Morphology Motion Retargeting for Humanoid Robotscited by 2
  8. 2026MyoChallenge 2025: A New Benchmark for Human Athletic Intelligencecited by 1
  9. 2026Learning Realistic Athletic Sprinting Without Demonstrationscited by 1

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  1. 2026Muscle Synergy Priors Enhance Biomechanical Fidelity in Predictive Musculoskeletal Locomotion Simulation
  2. 2026LocoWM: High-Precision Locomotion through World-Model-Guided Residual Adaptation
  3. 2026Tac4Loco: Learning Spatiotemporal Plantar Pressure Representations for Humanoid Locomotion ↗
  4. 2025Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstruction
  5. 2026World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain
  6. 2026UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Control
  7. 2025Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics
  8. 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture