Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft
On the map: World models → Video-generation world models and simulators
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Abstract (arXiv)
Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content while exploring new scenes and preserve spatial consistency when revisiting explored areas. Under limited computation budgets, it must compress and exploit historical cues within a finite context window, which exposes a trade-off: Temporal-only memory lacks long-term spatial consistency, whereas adding spatial memory strengthens consistency but may degrade new scene generation quality when the model over-relies on insufficient spatial context. We present Memory Forcing, a learning framework that pairs training protocols with a geometry-indexed spatial memory. Hybrid Training exposes distinct gameplay regimes, guiding the model to rely on temporal memory during exploration and incorporate spatial memory for revisits. Chained Forward Training extends autoregressive training with model rollouts, where chained predictions create larger pose variations and encourage reliance on spatial memory for maintaining consistency. Point-to-Frame Retrieval efficiently retrieves history by mapping currently visible points to their source frames, while Incremental 3D Reconstruction maintains and updates an explicit 3D cache. Extensive experiments demonstrate that Memory Forcing achieves superior long-term spatial consistency and generative quality across diverse environments, while maintaining computational efficiency for extended sequences.
Key facts. Cited by 52 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 42 of its 42 references that are in the map. First posted on arXiv 3 Oct 2025.
Builds on
42 of 42 references.
Closest ancestors · 12
Same direction, newest first
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025VRAG: Learning World Models for Interactive Video Generation28 May
- 2025Long-Context State-Space Video World Models26 May
- 2025MAGI-1: Autoregressive Video Generation at Scale19 May
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text21 Mar
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2020Denoising Diffusion Probabilistic Models19 Jun
Other references · 30
- 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,255
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2018World Modelscited by 1,513
- 2020Mastering Atari with Discrete World Modelscited by 1,007
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 785
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
- 2025Continuous 3D Perception Model with Persistent Statecited by 548
- 2023VideoPoet: A Large Language Model for Zero-Shot Video Generationcited by 492
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
18 more
- 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 367
- 2022MCVD: Masked Conditional Video Diffusion for Prediction, Generation, and Interpolationcited by 309
- 2022Flexible Diffusion Modeling of Long Videoscited by 294
- 2024Navigation World Modelscited by 272
- 2025LongLive: Real-time Interactive Long Video Generationcited by 265
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
- 2025History-Guided Video Diffusioncited by 171
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 163
- 2024iVideoGPT: Interactive VideoGPTs are Scalable World Modelscited by 146
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 136
- 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 109
- 2025Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memorycited by 87
- 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 80
- 2024Progressive Autoregressive Video Diffusion Modelscited by 68
- 2022Temporally Consistent Transformers for Video Generationcited by 44
- 2024ARLON: Boosting Diffusion Transformers with Autoregressive Models for Long Video Generationcited by 41
- 2024SlowFast-VGen: Slow-Fast Learning for Action-Driven Long Video Generationcited by 28
- 2025Playing with Transformer at 30+ FPS via Next-Frame Diffusioncited by 20
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Citing papers per year: 2025: 8; 2026: 44.
52 papers.
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- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Enginescited by 16
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- 2026Echo-Memory: A Controlled Study of Memory in Action World Modelscited by 6
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- 2026Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithmscited by 5
- 2026Dynamic-dLLM: Dynamic Cache-Budget and Adaptive Parallel Decoding for Training-Free Acceleration of Diffusion LLMcited by 5
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- 2026Efficient Reasoning with Balanced Thinkingcited by 4
- 2026MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generationcited by 4
- 2026GeoStream: Toward Precise Camera Controlled Streaming Video Generationcited by 4
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- 2026Surprise Forcing: What to Remember, When to Skip in Long Video Generationcited by 3
- 2026I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene Generationcited by 2
- 2026McCast: Memory-Guided Latent Drift Correction for Long-Horizon Precipitation Nowcastingcited by 2
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memorycited by 2
- 2026StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generationcited by 2
- 2025CustomX: Unified Character, Action, and Scene Customization in Video World Modelscited by 1
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- 2026Memorizon: Training World Models Beyond Their Context Windowcited by 0
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectoriescited by 0
- 2026Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memorycited by 0
- 2026Custom Forcing: Training-Free Subject Customization for Autoregressive Video Generationcited by 0
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- 2026MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agentscited by 0
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50 most cited of 52 All 52 (JSON)
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- 2026MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agents9 Oct 2026
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- 2026Connected Self Forcing: Beyond Local Learning in Video Autoregression8 Oct 2026
- 2026Custom Forcing: Training-Free Subject Customization for Autoregressive Video Generation2 Oct 2026
- 2026Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memory1 Oct 2026
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories1 Oct 2026
- 2026Memorizon: Training World Models Beyond Their Context Window30 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
38 more
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- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models2 Sep 2026
- 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion27 Aug 2026
- 2026Wonder: Video World Model Done Better28 Jul 2026
- 2026StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation22 Jul 2026
- 2026Surprise Forcing: What to Remember, When to Skip in Long Video Generation20 Jul 2026
- 2026GeoStream: Toward Precise Camera Controlled Streaming Video Generation13 Jun 2026
- 2026WorldOlympiad: Can Your World Model Survive a Triathlon?9 Jun 2026
- 2026Echo-Memory: A Controlled Study of Memory in Action World Models8 Jun 2026
- 2026MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation8 Jun 2026
- 2026DyCon: Dynamic Reasoning Control via Evolving Difficulty Modeling5 Jun 2026
- 2026Geometry-Aware Implicit Memory for Video World Models1 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory29 May 2026
- 2026Dynamic-dLLM: Dynamic Cache-Budget and Adaptive Parallel Decoding for Training-Free Acceleration of Diffusion LLM27 May 2026
- 2026WorldKV: Efficient World Memory with World Retrieval and Compression21 May 2026
- 2026McCast: Memory-Guided Latent Drift Correction for Long-Horizon Precipitation Nowcasting13 May 2026
- 2026Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation20 Apr 2026
- 2026Repurposing 3D Generative Model for Autoregressive Layout Generation17 Apr 2026
- 2026Efficient Video Diffusion Models: Advancements and Challenges17 Apr 2026
- 2026Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms30 Mar 2026
- 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models26 Mar 2026
- 2026I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene Generation24 Mar 2026
- 2026Efficient Reasoning with Balanced Thinking12 Mar 2026
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines3 Mar 2026
- 2026Beyond Pixel Histories: World Models with Persistent 3D State3 Mar 2026
- 2026Mode Seeking meets Mean Seeking for Fast Long Video Generation27 Feb 2026
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb 2026
- 2026Geometry-Aware Rotary Position Embedding for Consistent Video World Model8 Feb 2026
- 2026Pathwise Test-Time Correction for Autoregressive Long Video Generation5 Feb 2026
- 2026LIVE: Long-horizon Interactive Video World Modeling3 Feb 2026
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb 2026
- 2025StoryMem: Multi-shot Long Video Storytelling with Memory22 Dec 2025
- 2025Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generation21 Dec 2025
- 2025CustomX: Unified Character, Action, and Scene Customization in Video World Models18 Dec 2025
- 2025MultiShotMaster: A Controllable Multi-Shot Video Generation Framework2 Dec 2025
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov 2025
- 2025Captain Safari: A World Engine with Pose-Aligned 3D Memory28 Nov 2025
50 newest of 52 All 52 (JSON)
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Modelcited by 61
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memorycited by 40
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Modelscited by 35
- 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Modelscited by 26
- 2025Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generationcited by 20
- 2026LIVE: Long-horizon Interactive Video World Modelingcited by 16
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Enginescited by 16
- 2026Wonder: Video World Model Done Bettercited by 15
- 2026Beyond Pixel Histories: World Models with Persistent 3D Statecited by 13
- 2026Geometry-Aware Implicit Memory for Video World Modelscited by 13
- 2026Geometry-Aware Rotary Position Embedding for Consistent Video World Modelcited by 12
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Modelscited by 12
12 most cited of 29 All 29 (JSON)
- 2026PAWA: Panoramic Action-conditioned World Modeling for Multiple Agents14 Oct 2026
- 2026Grid or Nodes? Probing Object Memory in World Models Under Partial Observability13 Oct 2026
- 20264LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling13 Oct 2026
- 2026WorldCast: Distributed Multiplayer World Models8 Oct 2026
- 2026Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memory1 Oct 2026
- 2026Memorizon: Training World Models Beyond Their Context Window30 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
- 2026World in World: Explore the World with World Models10 Sep 2026
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models2 Sep 2026
- 2026Wonder: Video World Model Done Better28 Jul 2026
- 2026GeoStream: Toward Precise Camera Controlled Streaming Video Generation13 Jun 2026
12 newest of 29 All 29 (JSON)
- 2025StoryMem: Multi-shot Long Video Storytelling with Memorycited by 40
- 2026Pathwise Test-Time Correction for Autoregressive Long Video Generationcited by 15
- 2026WorldKV: Efficient World Memory with World Retrieval and Compressioncited by 15
- 2026Mode Seeking meets Mean Seeking for Fast Long Video Generationcited by 12
- 2026Efficient Video Diffusion Models: Advancements and Challengescited by 7
- 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusioncited by 5
- 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion27 Aug 2026
- 2026WorldKV: Efficient World Memory with World Retrieval and Compression21 May 2026
- 2026Efficient Video Diffusion Models: Advancements and Challenges17 Apr 2026
- 2026Mode Seeking meets Mean Seeking for Fast Long Video Generation27 Feb 2026
- 2026Pathwise Test-Time Correction for Autoregressive Long Video Generation5 Feb 2026
- 2025StoryMem: Multi-shot Long Video Storytelling with Memory22 Dec 2025
- 2025Vision-Language Memory for Spatial Reasoningcited by 5
- 2026Efficient Reasoning with Balanced Thinkingcited by 4
- 2026DyCon: Dynamic Reasoning Control via Evolving Difficulty Modelingcited by 0
- 2026DyCon: Dynamic Reasoning Control via Evolving Difficulty Modeling5 Jun 2026
- 2026Efficient Reasoning with Balanced Thinking12 Mar 2026
- 2025Vision-Language Memory for Spatial Reasoning25 Nov 2025
- 2025MultiShotMaster: A Controllable Multi-Shot Video Generation Frameworkcited by 36
- 2026Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generationcited by 7
- 2025Captain Safari: A World Engine with Pose-Aligned 3D Memorycited by 5
- 2026MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generationcited by 4
- 2026Repurposing 3D Generative Model for Autoregressive Layout Generationcited by 3
- 2026Surprise Forcing: What to Remember, When to Skip in Long Video Generationcited by 3
- 2026I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene Generationcited by 2
- 2026McCast: Memory-Guided Latent Drift Correction for Long-Horizon Precipitation Nowcastingcited by 2
- 2026StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generationcited by 2
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectoriescited by 0
- 2026Custom Forcing: Training-Free Subject Customization for Autoregressive Video Generationcited by 0
- 2026Connected Self Forcing: Beyond Local Learning in Video Autoregressioncited by 0
12 most cited of 13 All 13 (JSON)
- 2026MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agents9 Oct 2026
- 2026Connected Self Forcing: Beyond Local Learning in Video Autoregression8 Oct 2026
- 2026Custom Forcing: Training-Free Subject Customization for Autoregressive Video Generation2 Oct 2026
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories1 Oct 2026
- 2026StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation22 Jul 2026
- 2026Surprise Forcing: What to Remember, When to Skip in Long Video Generation20 Jul 2026
- 2026MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation8 Jun 2026
- 2026McCast: Memory-Guided Latent Drift Correction for Long-Horizon Precipitation Nowcasting13 May 2026
- 2026Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation20 Apr 2026
- 2026Repurposing 3D Generative Model for Autoregressive Layout Generation17 Apr 2026
- 2026I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene Generation24 Mar 2026
- 2025MultiShotMaster: A Controllable Multi-Shot Video Generation Framework2 Dec 2025
12 newest of 13 All 13 (JSON)
Similar, not cited
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- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
- 2026DreamX-World 1.0: A General-Purpose Interactive World Model
- 2026World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models
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