MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 71 of its 84 references that are in the map. First posted on arXiv 25 Jun 2026.
Builds on
71 of 84 references.
Closest ancestors · 10
Same direction, newest first
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Other references · 61
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50 most cited of 61 All 61 (JSON)
Built on by
Citing papers per year: 2026: 12.
12 papers.
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- 2026Persistent Computational State: A Session-Centric Runtime for Generative World Modelscited by 0
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- 2026WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models13 Oct 2026
- 2026Grid or Nodes? Probing Object Memory in World Models Under Partial Observability13 Oct 2026
- 2026ROWBench: Do Video Models Render What the Program Specifies?1 Oct 2026
- 2026World Observer: Joint Actor-Observer Generation for Persistent World Modeling1 Oct 2026
- 2026DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistency30 Sep 2026
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Models29 Sep 2026
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- 2026LayerRecall: A State-Conditioned Memory Router for Long-Horizon Consistency in Video Generation28 Aug 2026
- 2026HarnessEval-W: Agentifying the Evaluation of Visual Worlds17 Aug 2026
- 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives13 Aug 2026
- 2026Persistent Computational State: A Session-Centric Runtime for Generative World Models23 Jul 2026
- 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation2 Jul 2026
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