StableWorld: Towards Stable and Consistent Long Interactive Video Generation
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Abstract (arXiv)
In this paper, we explore the overlooked challenge of stability and temporal consistency in interactive video generation, which synthesizes dynamic and controllable video worlds through interactive behaviors such as camera movements and text prompts. Despite remarkable progress in world modeling, current methods still suffer from severe instability and temporal degradation, often leading to spatial drift and scene collapse during long-horizon interactions. To better understand this issue, we initially investigate the underlying causes of instability and identify that the major source of error accumulation originates from the same scene, where generated frames gradually deviate from the initial clean state and propagate errors to subsequent frames. Building upon this observation, we propose a simple yet effective method, StableWorld, a Dynamic Frame Eviction Mechanism. By continuously filtering out degraded frames while retaining geometrically consistent ones, StableWorld effectively prevents cumulative drift at its source, leading to more stable and temporal consistency of interactive generation. Promising results on multiple interactive video models, eg, Matrix-Game, Open-Oasis, and Hunyuan-GameCraft, demonstrate that StableWorld is model-agnostic and can be applied to different interactive video generation frameworks to substantially improve stability, temporal consistency, and generalization across diverse interactive scenarios.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 42 of its 47 references that are in the map. First posted on arXiv 21 Jan 2026.
Builds on
42 of 47 references.
References · 42
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30 more
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Built on by
Citing papers per year: 2026: 12.
12 papers.
- 2026Helios: Real Real-Time Long Video Generation Modelcited by 65
- 2026MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokenscited by 27
- 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Modelscited by 23
- 2026LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generationcited by 16
- 2026Train Short, Inference Long: Training-free Horizon Extension for Autoregressive Video Generationcited by 11
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 8
- 2026DySink: Dynamic Frame Sinks for Autoregressive Long Video Generationcited by 6
- 2026Head Forcing: Long Autoregressive Video Generation via Head Heterogeneitycited by 5
- 2026World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Taskscited by 2
- 2026SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulatorscited by 1
- 2026Precise Editing and Flexible Referencing for Interactable Worldscited by 1
- 2026WALL-SS: Scaling Long-horizon World Models via Next-Scale Autoregressioncited by 0
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators8 Sep 2026
- 2026WALL-SS: Scaling Long-horizon World Models via Next-Scale Autoregression26 Aug 2026
- 2026LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation1 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026DySink: Dynamic Frame Sinks for Autoregressive Long Video Generation20 May 2026
- 2026World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks19 May 2026
- 2026Head Forcing: Long Autoregressive Video Generation via Head Heterogeneity14 May 2026
- 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Models20 Apr 2026
- 2026MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens12 Mar 2026
- 2026Helios: Real Real-Time Long Video Generation Model4 Mar 2026
- 2026Train Short, Inference Long: Training-free Horizon Extension for Autoregressive Video Generation15 Feb 2026
Similar, not cited
Close in wording, no citation either way
- 2025MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration
- 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
- 2026PhyWorld: Physics-Faithful World Model for Video Generation
- 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
- 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models
- 2025Toward Stable World Models: Measuring and Addressing World Instability in Generative Environments