mlsanityData to 14 Oct 2026

StableWorld: Towards Stable and Consistent Long Interactive Video Generation

arXiv 2601.15281 ↗First posted 21 Jan 2026cs.CVcited by 12

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Abstract (arXiv)

In this paper, we explore the overlooked challenge of stability and temporal consistency in interactive video generation, which synthesizes dynamic and controllable video worlds through interactive behaviors such as camera movements and text prompts. Despite remarkable progress in world modeling, current methods still suffer from severe instability and temporal degradation, often leading to spatial drift and scene collapse during long-horizon interactions. To better understand this issue, we initially investigate the underlying causes of instability and identify that the major source of error accumulation originates from the same scene, where generated frames gradually deviate from the initial clean state and propagate errors to subsequent frames. Building upon this observation, we propose a simple yet effective method, StableWorld, a Dynamic Frame Eviction Mechanism. By continuously filtering out degraded frames while retaining geometrically consistent ones, StableWorld effectively prevents cumulative drift at its source, leading to more stable and temporal consistency of interactive generation. Promising results on multiple interactive video models, eg, Matrix-Game, Open-Oasis, and Hunyuan-GameCraft, demonstrate that StableWorld is model-agnostic and can be applied to different interactive video generation frameworks to substantially improve stability, temporal consistency, and generalization across diverse interactive scenarios.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 42 of its 47 references that are in the map. First posted on arXiv 21 Jan 2026.

Builds on

42 of 47 references.

References · 42

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
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30 more
  1. 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 881
  2. 2018Recurrent World Models Facilitate Policy Evolutioncited by 785
  3. 2024Autoregressive Model Beats Diffusion: Llama for Scalable Image Generationcited by 777
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  24. 2024Vidu: a Highly Consistent, Dynamic and Skilled Text-to-Video Generator with Diffusion Modelscited by 160
  25. 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 130
  26. 2024Loong: Generating Minute-level Long Videos with Autoregressive Language Modelscited by 99
  27. 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
  28. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraftcited by 97
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 12.

12 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration
  2. 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
  3. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
  4. 2026PhyWorld: Physics-Faithful World Model for Video Generation
  5. 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory
  6. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
  7. 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models
  8. 2025Toward Stable World Models: Measuring and Addressing World Instability in Generative Environments