mlsanityData to 14 Oct 2026

Honeycomb: Constant-Size Scene Memory Representation for Video World Models

arXiv 2609.37690 ↗First posted 29 Sep 2026cs.CVcited by 0

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Video world models require persistent scene memory to maintain consistency during long-horizon video generation. Existing spatial memories accumulate RGB observations or latent features, increasing storage requirements as generation proceeds. We introduce Honeycomb, a video world model built on HexMemory, our proposed low-rank representation for storing scene features in a fixed-size memory with a total of six spatial and spatiotemporal planes. A feed-forward writer maps each generated chunk into new plane features. As the spatial coverage or temporal range expands, we warp the previous planes while preserving their dimensions, then fuse them with the new features through confidence-weighted pooling and a learned residual correction. A reader retrieves latents from HexMemory to condition subsequent video generation. The writer processes only observations from the new chunk, avoiding per-scene optimization and repeated processing of the full history. Experiments on WorldScore and RealEstate10K demonstrate strong video generation quality and robust revisit consistency while keeping HexMemory feature storage constant throughout generation. Code and additional visualizations are available on our project page at https://jackswl.github.io/honeycomb/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 66 of its 69 references that are in the map. First posted on arXiv 29 Sep 2026.

Builds on

66 of 69 references.

Closest ancestors · 27

Same direction, newest first

  1. 2026ReWorld: An Interactive World Model with Long-Horizon Memory24 Aug
  2. 2026Addressable Memory for Video World Models7 Aug
  3. 2026Wonder: Video World Model Done Better28 Jul
  4. 2026MemLearner: Learning to Query Context memory for Video World Models30 Jun
  5. 2026MemoBench: Benchmarking World Modeling in Dynamically Changing Environments25 Jun
  6. 2026Current World Models Lack a Persistent State Core18 Jun
  7. 2026GeoStream: Toward Precise Camera Controlled Streaming Video Generation13 Jun
  8. 2026Latent Spatial Memory for Video World Models8 Jun
  9. 2026Geometry-Aware Implicit Memory for Video World Models1 Jun
  10. 2026MBench: A Comprehensive Benchmark on Memory Capability for Video World Models30 May
  11. 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory29 May
  12. 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models26 Mar
15 more
  1. 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Models17 Mar
  2. 2026Out of Sight, Out of Mind? Evaluating State Evolution in Video World Models13 Mar
  3. 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models7 Mar
  4. 2026Beyond Pixel Histories: World Models with Persistent 3D State3 Mar
  5. 2026UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models26 Feb
  6. 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb
  7. 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb
  8. 2025Unified Camera Positional Encoding for Controlled Video Generation8 Dec
  9. 2025WorldPack: Dynamic Frame Compression for Long-context Video World Modeling2 Dec
  10. 2025EvoWorld: Evolving Panoramic World Generation with Explicit 3D Memory1 Oct
  11. 2025Video World Models with Long-term Spatial Memory5 Jun
  12. 2025LoopNav: Benchmarking Spatial Consistency in World Models29 May
  13. 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
  14. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  15. 2022Flow Matching for Generative Modeling6 Oct

Other references · 39

  1. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
  2. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  3. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
  4. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  5. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
  6. 2025VACE: All-in-One Video Creation and Editingcited by 479
  7. 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 403
  8. 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
  9. 2024WonderWorld: Interactive 3D Scene Generation from a Single Imagecited by 202
  10. 2025History-Guided Video Diffusioncited by 171
  11. 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 170
  12. 2024CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generationcited by 166
27 more
  1. 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 163
  2. 2023WonderJourney: Going from Anywhere to Everywherecited by 158
  3. 2024VD3D: Taming Large Video Diffusion Transformers for 3D Camera Controlcited by 156
  4. 2025WorldScore: A Unified Evaluation Benchmark for World Generationcited by 156
  5. 2024AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformerscited by 154
  6. 2025Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Modelscited by 143
  7. 2024CamI2V: Camera-Controlled Image-to-Video Diffusion Modelcited by 120
  8. 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 109
  9. 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 101
  10. 2025CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Modelscited by 98
  11. 2025RealCam-I2V: Real-World Image-to-Video Generation with Interactive Complex Camera Controlcited by 57
  12. 2025VideoSSM: Autoregressive Long Video Generation with Hybrid State-Space Memorycited by 42
  13. 2025Spatia: Video Generation with Updatable Spatial Memorycited by 40
  14. 2023DynPoint: Dynamic Neural Point For View Synthesiscited by 37
  15. 2026MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokenscited by 27
  16. 2026DriveVA: Video Action Models are Zero-Shot Driverscited by 23
  17. 2025EPiC: Efficient Video Camera Control Learning with Precise Anchor-Video Guidancecited by 21
  18. 2026AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memoriescited by 15
  19. 2026WorldKV: Efficient World Memory with World Retrieval and Compressioncited by 15
  20. 20253D Scene Prompting for Scene-Consistent Camera-Controllable Video Generationcited by 13
  21. 2026ReRoPE: Repurposing RoPE for Relative Camera Controlcited by 13
  22. 2026UNIVERSE: Unified Video Action Models for Autonomous Driving with Flexible Mask-Modulated Modality Generationcited by 9
  23. 2026Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generationcited by 7
  24. 2026Stream3D: Sequential Multi-View 3D Generation via Evidential Memorycited by 7
  25. 2026World Action Planner: Generalizable Decision-Making with Action-Conditioned World Modelscited by 6
  26. 2025CETCAM: Camera-Controllable Video Generation via Consistent and Extensible Tokenizationcited by 5
  27. 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusioncited by 5

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Close in wording, no citation either way

  1. 2026LOCI: Spatial Linear Memory for Streaming World Models
  2. 2026World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models
  3. 2026SceneAE: Scene Generation and Reconstruction in Queryable 3D-Anchored Latent Space
  4. 2026WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models
  5. 2025Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generation
  6. 2024Owl-1: Omni World Model for Consistent Long Video Generation
  7. 2026Long-horizon Video Generation with Slot Memory Addressed By Region Tokens
  8. 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory