mlsanityData to 14 Oct 2026

Do Video Generators Track the World Across Segments? A Benchmark and Method for World-State Reasoning in Video Continuation

arXiv 2609.03673 ↗First posted 3 Sep 2026cs.CVcited by 1

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Abstract (arXiv)

Video generators build long videos by composing shorter parts, either by generating segments one after another or by autoregressively extending chunks. Each new part usually depends on memories of historical observations, such as recent frames, selected key frames, memory banks, or cached features. These memories preserve visible evidence from the past, but current generators do not reliably turn such evidence into a world-state interface: what holds in the video world after previous actions and how it should change under the next prompt. A past frame remains valid history, but it may not describe the state needed by the next segment; some states must instead be inferred from occluded or implicit changes rather than copied from a directly observed frame. This creates a simple but overlooked question for video continuation: given a previous video, its prompt, and a new prompt, can a model generate a continuation that reflects the state determined by both the historical video and the new prompt? To answer this question, we introduce Statebench, a benchmark that targets this gap by testing continuations over three state categories: past-visible states, occluded-process states, and complex-transition states. We further propose Stateagent, which explicitly maintains an entity-state representation, updates it under the new prompt, grounds the predicted post-action state as a future end frame, and renders the next video. Experiments show that our method improves controlled video continuation by raising the all-case state score (SCS-All) from 45.2 to 69.3, and also benefits story generation at the one-minute scale. Code is avaliable at https://github.com/AMAP-ML/StateAgent.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 18 of its 22 references that are in the map. First posted on arXiv 3 Sep 2026.

Builds on

18 of 22 references.

References · 18

  1. 2022Scalable Diffusion Models with Transformerscited by 6,054
  2. 2022Video Diffusion Modelscited by 2,305
  3. 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
  4. 2023EvalCrafter: Benchmarking and Evaluating Large Video Generation Modelscited by 340
  5. 2024StoryDiffusion: Consistent Self-Attention for Long-Range Image and Video Generationcited by 247
  6. 2024T2V-CompBench: A Comprehensive Benchmark for Compositional Text-to-video Generationcited by 185
  7. 2025WorldMem: Long-term Consistent World Simulation with Memorycited by 168
  8. 2025Video World Models with Long-term Spatial Memorycited by 136
  9. 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 109
  10. 2026Context Forcing: Consistent Autoregressive Video Generation with Long Contextcited by 59
  11. 2026Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generationcited by 56
  12. 2026DreamX-World 1.0: A General-Purpose Interactive World Modelcited by 40
6 more
  1. 2025NarrLV: Towards a Comprehensive Narrative-Centric Evaluation for Long Video Generationcited by 22
  2. 2026Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Modelscited by 18
  3. 2026Wan-Image: Pushing the Boundaries of Generative Visual Intelligencecited by 16
  4. 2026CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narrativescited by 10
  5. 2026WorldReasonBench: Human-Aligned Stress Testing of Video Generators as Future World-State Predictorscited by 6
  6. 2026Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolutioncited by 4

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