4LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
For video generation in dynamic world modeling, observed static and dynamic content should be efficiently reused to provide conditions for repeated generation at different times and viewpoints. We introduce 4LC, a 4D latent cache with composite visual representations and a flexible spatiotemporal access interface. As a latent cache, 4LC directly reuses visual representations of static and dynamic content to provide generation conditions, avoiding per-request RGB rendering and re-encoding. As a composite cache, 4LC binds visual representations from multiple visual encoders (e.g., VAE, DINO, V-JEPA, VGGT) to shared geometry and motion, allowing the composite representations to describe the dynamic world with rich information. Besides, we design a flexible spatiotemporal interface, which directly reads the cache at independently specified times and viewpoints and combines readouts across observations, providing a common conditioning format for diverse downstream tasks. Building on 4LC, we develop 4LC-Video to address multiple video generation tasks through different configurations of source observations, spatiotemporal requests, and historical reuse, including camera control, temporal control, novel-view synthesis, scene revisits, and long-term generation. Our experiments show more efficient condition acquisition, effective spatiotemporal controllability, and scene consistency across tasks using a single 4LC-Video model without task-specific fine-tuning.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 64 of its 70 references that are in the map. First posted on arXiv 13 Oct 2026.
Builds on
64 of 70 references.
Closest ancestors · 19
Same direction, newest first
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- 2026MBench: A Comprehensive Benchmark on Memory Capability for Video World Models30 May
- 2026INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling8 Apr
- 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models26 Mar
- 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Models17 Mar
- 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models7 Mar
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- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb
- 2026Advancing Open-source World Models28 Jan
- 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control8 Jan
- 2026NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos1 Jan
7 more
- 2025TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model31 Dec
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft3 Oct
- 2025Video World Models with Long-term Spatial Memory5 Jun
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
- 2022Flow Matching for Generative Modeling6 Oct
Other references · 45
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2024LTX-Video: Realtime Video Latent Diffusioncited by 581
- 2024VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Modelscited by 579
- 2025VACE: All-in-One Video Creation and Editingcited by 479
- 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 403
- 2024OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generationcited by 341
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
- 2019Neural Point-Based Graphicscited by 327
33 more
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- 2022Relative representations enable zero-shot latent space communicationcited by 191
- 2023WonderJourney: Going from Anywhere to Everywherecited by 158
- 2025WorldScore: A Unified Evaluation Benchmark for World Generationcited by 156
- 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 125
- 2024latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstructioncited by 118
- 2026V-JEPA 2.1: Unlocking Dense Features in Video Self-Supervised Learningcited by 117
- 2024MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Viewscited by 116
- 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 109
- 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 101
- 2025Aether: Geometric-Aware Unified World Modelingcited by 97
- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
- 2024EasyAnimate: High-Performance Video Generation Framework with Hybrid Windows Attention and Reward Backpropagationcited by 77
- 2025SpatialVID: A Large-Scale Video Dataset with Spatial Annotationscited by 77
- 2024Allegro: Open the Black Box of Commercial-Level Video Generation Modelcited by 70
- 2025Vchitect-2.0: Parallel Transformer for Scaling Up Video Diffusion Modelscited by 60
- 2025Efficiently Reconstructing Dynamic Scenes One D4RT at a Timecited by 54
- 20254DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videoscited by 49
- 2025Spatia: Video Generation with Updatable Spatial Memorycited by 40
- 2026V-DPM: 4D Video Reconstruction with Dynamic Point Mapscited by 34
- 2025Uni4D: Unifying Visual Foundation Models for 4D Modeling from a Single Videocited by 29
- 2024Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpaintingcited by 24
- 20264RC: 4D Reconstruction via Conditional Querying Anytime and Anywherecited by 22
- 2026Vista4D: Video Reshooting with 4D Point Cloudscited by 18
- 2026WorldKV: Efficient World Memory with World Retrieval and Compressioncited by 15
- 2025RealCam-Vid: High-resolution Video Dataset with Dynamic Scenes and Metric-scale Camera Movementscited by 14
- 2025BulletTime: Decoupled Control of Time and Camera Pose for Video Generationcited by 14
- 2025SpaceTimePilot: Generative Rendering of Dynamic Scenes Across Space and Timecited by 11
- 2025Latent Radiance Fields with 3D-aware 2D Representationscited by 7
- 2026WorldCache: Accelerating World Models for Free via Heterogeneous Token Cachingcited by 6
- 2025WorldReel: 4D Video Generation with Consistent Geometry and Motion Modelingcited by 5
- 2025Splatent: Splatting Diffusion Latents for Novel View Synthesiscited by 3
- 2026Track2View: 4D-Consistent Camera-Controlled Video Generation via Paired 3D Point Trackscited by 2
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