Latent Spatial Memory for Video World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Video world models that maintain 3D spatial consistency across generated frames typically rely on explicit point cloud memory constructed in RGB space. This design is both computationally expensive, requiring repeated rendering and VAE encoding, and inherently lossy, as the round trip through pixel space discards rich features of the learned latent representation. In this paper, we introduce latent spatial memory for video world models, a persistent 3D cache that stores scene information directly in the diffusion latent space, avoiding pixel-space reconstruction. Building on this, we propose Mirage, a latent-space spatial memory framework that constructs the memory by lifting latent tokens into 3D via depth-guided back-projection and queries it by synthesizing novel views through direct latent-space warping. This unified formulation eliminates both the information loss of pixel-space reconstruction and the computational burden of repeated encoding and rendering. Experiments show that latent spatial memory achieves up to 10.57× faster end-to-end video generation and 55× reduction in memory footprint relative to explicit 3D baselines. Leveraging the geometric prior of the diffusion model, Mirage attains state-of-the-art performance on WorldScore and strong reconstruction quality on RealEstate10K.
Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 56 of its 63 references that are in the map. First posted on arXiv 8 Jun 2026.
Builds on
56 of 63 references.
Closest ancestors · 12
Same direction, newest first
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- 2024Genie: Generative Interactive Environments23 Feb
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2022Flow Matching for Generative Modeling6 Oct
Other references · 44
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Built on by
Citing papers per year: 2026: 17.
17 papers.
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- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Modelscited by 0
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- 2026World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Modelscited by 0
- 20264LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modelingcited by 0
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- 2026OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Models28 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video13 Sep 2026
- 2026R2M-Bench: Evaluating Revisit Memory via Relative Consistency in Interactive Video World Models27 Aug 2026
- 2026WorldOlympiad: Can Your World Model Survive a Triathlon?9 Jun 2026
- 2026From Seeing to Acting: Smart Glasses as First-Person Intelligence Platformscited by 0
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- 2026From Seeing to Acting: Smart Glasses as First-Person Intelligence Platforms25 Aug 2026
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