Position: Interactive Generative Video as Next-Generation Game Engine
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Abstract (arXiv)
Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual environments, present an opportunity to revolutionize game creation. In this position paper, we propose Interactive Generative Video (IGV) as the foundation for Generative Game Engines (GGE), enabling unlimited novel content generation in next-generation gaming. GGE leverages IGV's unique strengths in unlimited high-quality content synthesis, physics-aware world modeling, user-controlled interactivity, long-term memory capabilities, and causal reasoning. We present a comprehensive framework detailing GGE's core modules and a hierarchical maturity roadmap (L0-L4) to guide its evolution. Our work charts a new course for game development in the AI era, envisioning a future where AI-powered generative systems fundamentally reshape how games are created and experienced.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 101 of its 130 references that are in the map. First posted on arXiv 21 Mar 2025.
Builds on
101 of 130 references.
References · 101
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2023GPT-4 Technical Reportcited by 18,396
- 2023LLaMA: Open and Efficient Foundation Language Modelscited by 14,132
- 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
- 2023Visual Instruction Tuningcited by 7,869
- 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,330
- 2022Scalable Diffusion Models with Transformerscited by 6,054
- 2022Flow Matching for Generative Modelingcited by 5,702
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
- 2019Generative Modeling by Estimating Gradients of the Data Distributioncited by 4,101
- 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,700
38 more
- 2023Qwen Technical Reportcited by 3,344
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,261
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
- 2022Imagen Video: High Definition Video Generation with Diffusion Modelscited by 1,778
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
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- 2022MaskGIT: Masked Generative Image Transformercited by 1,099
- 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,035
- 2023One-step Diffusion with Distribution Matching Distillationcited by 1,019
- 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 881
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
- 2022A Generalist Agentcited by 808
- 2024Emu3: Next-Token Prediction is All You Needcited by 781
- 2024Show-o: One Single Transformer to Unify Multimodal Understanding and Generationcited by 752
- 2024Genie: Generative Interactive Environmentscited by 747
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50 most cited of 101 All 101 (JSON)
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Citing papers per year: 2025: 8; 2026: 5.
13 papers.
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- 2025WorldMem: Long-term Consistent World Simulation with Memorycited by 168
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 163
- 2025A Survey of Interactive Generative Videocited by 23
- 2025VIKI-R: Coordinating Embodied Multi-Agent Cooperation via Reinforcement Learningcited by 18
- 2025Simulating the Visual World with Artificial Intelligence: A Roadmapcited by 15
- 2026MemLearner: Learning to Query Context memory for Video World Modelscited by 9
- 2025CDP: Towards Robust Autoregressive Visuomotor Policy Learning via Causal Diffusioncited by 8
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearancecited by 6
- 2026Aligning Agentic World Models via Knowledgeable Experience Learningcited by 5
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2025VisionDirector: Vision-Language Guided Closed-Loop Refinement for Generative Image Synthesiscited by 3
- 2026WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interactioncited by 3
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearance14 Aug 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction14 Jul 2026
- 2026MemLearner: Learning to Query Context memory for Video World Models30 Jun 2026
- 2026Aligning Agentic World Models via Knowledgeable Experience Learning19 Jan 2026
- 2025VisionDirector: Vision-Language Guided Closed-Loop Refinement for Generative Image Synthesis22 Dec 2025
- 2025Simulating the Visual World with Artificial Intelligence: A Roadmap11 Nov 2025
- 2025GauDP: Reinventing Multi-Agent Collaboration through Gaussian-Image Synergy in Diffusion Policies2 Nov 2025
- 2025CDP: Towards Robust Autoregressive Visuomotor Policy Learning via Causal Diffusion17 Jun 2025
- 2025VIKI-R: Coordinating Embodied Multi-Agent Cooperation via Reinforcement Learning10 Jun 2025
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval3 Jun 2025
- 2025A Survey of Interactive Generative Video30 Apr 2025
1 more
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr 2025
- 2025WorldMem: Long-term Consistent World Simulation with Memorycited by 168
- 2025Simulating the Visual World with Artificial Intelligence: A Roadmapcited by 15
- 2026MemLearner: Learning to Query Context memory for Video World Modelscited by 9
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearancecited by 6
- 2026Aligning Agentic World Models via Knowledgeable Experience Learningcited by 5
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearance14 Aug 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026MemLearner: Learning to Query Context memory for Video World Models30 Jun 2026
- 2026Aligning Agentic World Models via Knowledgeable Experience Learning19 Jan 2026
- 2025Simulating the Visual World with Artificial Intelligence: A Roadmap11 Nov 2025
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr 2025
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 163
- 2025A Survey of Interactive Generative Videocited by 23
- 2025VisionDirector: Vision-Language Guided Closed-Loop Refinement for Generative Image Synthesiscited by 3
- 2026WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interactioncited by 3
- 2026WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction14 Jul 2026
- 2025VisionDirector: Vision-Language Guided Closed-Loop Refinement for Generative Image Synthesis22 Dec 2025
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval3 Jun 2025
- 2025A Survey of Interactive Generative Video30 Apr 2025
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- 2025GameFactory: Creating New Games with Generative Interactive Videos
- 2026AlayaWorld: Long-Horizon and Playable Video World Generation
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model
- 2026Scalable Generative Game Engine: Breaking the Resolution Wall via Hardware-Algorithm Co-Design
- 2024Unbounded: A Generative Infinite Game of Character Life Simulation
- 2026GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model
- 2025Yan: Foundational Interactive Video Generation