mlsanityData to 7 Oct 2026

WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction

arXiv 2607.12592 ↗First posted 14 Jul 2026cs.CVcited by 2

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Abstract (arXiv)

We present WanToFight, a generative game engine that simulates real-time, two-player The King of Fighters '97 (KOF~'97) gameplay from keyboard input. Prior generative game engines target either single-player first-person settings or non-real-time cooperative scenarios; multi-player control, real-time inference, complex physical interaction, and adversarial gameplay have not been jointly addressed. WanToFight closes this gap with three components built on the Wan-1.3B video diffusion transformer: a streaming autoregressive generator with block-causal attention and a rolling KV cache; a visually grounded Player Association module that binds each player's keyboard signal to a character identity; and a gated, locally causal keyboard injection module trained with a single-player-to-full-gameplay curriculum. A four-step DMD-distilled student paired with a pruned VAE decoder sustains 30FPS at 512x384 on a single NVIDIA RTX 5090 over the duration of a complete match. To our knowledge, WanToFight is the first generative game engine to combine multi-player control, real-time inference, complex physical interaction, and adversarial gameplay in one system.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 23 of its 28 references that are in the map. First posted on arXiv 14 Jul 2026.

Builds on

23 of 28 references.

References · 23

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  3. 2022Scalable Diffusion Models with Transformerscited by 5,931
  4. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
  5. 2023One-step Diffusion with Distribution Matching Distillationcited by 978
  6. 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 867
  7. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
  8. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
  9. 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 401
  10. 2024Diffusion Models Are Real-Time Game Enginescited by 282
  11. 2025Seedance 1.0: Exploring the Boundaries of Video Generation Modelscited by 247
  12. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 174
11 more
  1. 2025WorldMem: Long-term Consistent World Simulation with Memorycited by 152
  2. 2026Advancing Open-source World Modelscited by 144
  3. 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 124
  4. 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 91
  5. 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 79
  6. 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 77
  7. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Modelcited by 58
  8. 2026Solaris: Building a Multiplayer Video World Model in Minecraftcited by 38
  9. 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Modelscited by 19
  10. 2025Yan: Foundational Interactive Video Generationcited by 15
  11. 2025Position: Interactive Generative Video as Next-Generation Game Enginecited by 13

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

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  1. 2024Unbounded: A Generative Infinite Game of Character Life Simulation
  2. 2026Scalable Generative Game Engine: Breaking the Resolution Wall via Hardware-Algorithm Co-Design
  3. 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents
  4. 2025CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games
  5. 2026From Pixels to States: Rethinking Interactive World Models as Game Engines
  6. 2026AlayaWorld: Long-Horizon and Playable Video World Generation
  7. 2026GameWAM: A World Action Model for Video Games
  8. 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models