WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction
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Abstract (arXiv)
We present WanToFight, a generative game engine that simulates real-time, two-player The King of Fighters '97 (KOF~'97) gameplay from keyboard input. Prior generative game engines target either single-player first-person settings or non-real-time cooperative scenarios; multi-player control, real-time inference, complex physical interaction, and adversarial gameplay have not been jointly addressed. WanToFight closes this gap with three components built on the Wan-1.3B video diffusion transformer: a streaming autoregressive generator with block-causal attention and a rolling KV cache; a visually grounded Player Association module that binds each player's keyboard signal to a character identity; and a gated, locally causal keyboard injection module trained with a single-player-to-full-gameplay curriculum. A four-step DMD-distilled student paired with a pruned VAE decoder sustains 30FPS at 512x384 on a single NVIDIA RTX 5090 over the duration of a complete match. To our knowledge, WanToFight is the first generative game engine to combine multi-player control, real-time inference, complex physical interaction, and adversarial gameplay in one system.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 23 of its 28 references that are in the map. First posted on arXiv 14 Jul 2026.
Builds on
23 of 28 references.
References · 23
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- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
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11 more
- 2025WorldMem: Long-term Consistent World Simulation with Memorycited by 152
- 2026Advancing Open-source World Modelscited by 144
- 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 124
- 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 91
- 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 79
- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 77
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Citing papers per year: 2026: 2.
2 papers.
- 2026Magpie: Real-Time World Renderer for Interactive Games27 Aug 2026
- 2026MASS: Multiplayer World Models with Authoritative Shared State6 Aug 2026
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- 2024Unbounded: A Generative Infinite Game of Character Life Simulation
- 2026Scalable Generative Game Engine: Breaking the Resolution Wall via Hardware-Algorithm Co-Design
- 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents
- 2025CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines
- 2026AlayaWorld: Long-Horizon and Playable Video World Generation
- 2026GameWAM: A World Action Model for Video Games
- 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models