Simulating the Visual World with Artificial Intelligence: A Roadmap
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence of video foundation models that function not only as visual generators but also as implicit world models, models that simulate the physical dynamics, agent-environment interactions, and task planning that govern real or imagined worlds. This survey provides a systematic overview of this evolution, conceptualizing modern video foundation models as the combination of two core components: an implicit world model and a video renderer. The world model encodes structured knowledge about the world, including physical laws, interaction dynamics, and agent behavior. It serves as a latent simulation engine that enables coherent visual reasoning, long-term temporal consistency, and goal-driven planning. The video renderer transforms this latent simulation into realistic visual observations, effectively producing videos as a "window" into the simulated world. We trace the progression of video generation through four generations, in which the core capabilities advance step by step, ultimately culminating in a world model, built upon a video generation model, that embodies intrinsic physical plausibility, real-time multimodal interaction, and planning capabilities spanning multiple spatiotemporal scales. For each generation, we define its core characteristics, highlight representative works, and examine their application domains such as robotics, autonomous driving, and interactive gaming. Finally, we discuss open challenges and design principles for next-generation world models, including the role of agent intelligence in shaping and evaluating these systems. An up-to-date list of related works is maintained at this link.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 288 of its 363 references that are in the map. First posted on arXiv 11 Nov 2025.
Builds on
288 of 363 references.
Closest ancestors · 31
Same direction, newest first
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- 20253D and 4D World Modeling: A Survey4 Sep
- 2025Video World Models with Long-term Spatial Memory5 Jun
- 2025Long-Context State-Space Video World Models26 May
- 2025MAGI-1: Autoregressive Video Generation at Scale19 May
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
- 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness27 Mar
- 2025Model as a Game: On Numerical and Spatial Consistency for Generative Games27 Mar
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2025WorldModelBench: Judging Video Generation Models As World Models28 Feb
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
19 more
- 2024Open-Sora: Democratizing Efficient Video Production for All29 Dec
- 2024Owl-1: Omni World Model for Consistent Long Video Generation12 Dec
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
- 2024WorldSimBench: Towards Video Generation Models as World Simulators23 Oct
- 2024EVA: An Embodied World Model for Future Video Anticipation20 Oct
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
- 2024Pandora: Towards General World Model with Natural Language Actions and Video States12 Jun
- 2024Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond6 May
- 2024StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text21 Mar
- 2024Sora as a World Model? A Complete Survey on Text-to-Video Generation8 Mar
- 2024Genie: Generative Interactive Environments23 Feb
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environments14 Dec
- 2023PEEKABOO: Interactive Video Generation via Masked-Diffusion12 Dec
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
- 2023Learning Interactive Real-World Simulators9 Oct
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2022MAGVIT: Masked Generative Video Transformer10 Dec
- 2020Denoising Diffusion Probabilistic Models19 Jun
Other references · 257
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- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
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- 2022Imagen Video: High Definition Video Generation with Diffusion Modelscited by 1,778
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- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
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- 2020Mastering Atari with Discrete World Modelscited by 1,007
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- 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
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- 2023VideoComposer: Compositional Video Synthesis with Motion Controllabilitycited by 464
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
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- 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 433
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
50 most cited of 257 All 257 (JSON)
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Citing papers per year: 2025: 1; 2026: 14.
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- 2026World Models Meet Language Models: On the Complementarity of Concrete and Abstract Reasoning2 Jun 2026
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- 2026ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction14 May 2026
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- 2026Human Cognition in Machines: A Unified Perspective of World Models17 Apr 2026
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- 2026OpenWorldLib: A Unified Codebase and Definition of Advanced World Models6 Apr 2026
- 2025WorldLens: Full-Spectrum Evaluations of Driving World Models in Real Worldcited by 23
- 2026Agentic World Modeling: Foundations, Capabilities, Laws, and Beyondcited by 14
- 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPGcited by 13
- 2026PhyWorld: Physics-Faithful World Model for Video Generationcited by 6
- 2026Human Cognition in Machines: A Unified Perspective of World Modelscited by 5
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026OpenWorldLib: A Unified Codebase and Definition of Advanced World Modelscited by 3
- 2026CaliBench: Are the Stochastic Dynamics of Video World Models Physically Calibrated?cited by 3
- 2026ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Constructioncited by 2
- 2026World Models Meet Language Models: On the Complementarity of Concrete and Abstract Reasoningcited by 2
- 2026Can Image Models Imagine Time? ImageTime: A Novel Benchmark for Probing Visual World Modeling Through Spatiotemporal Consistencycited by 0
- 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?cited by 0
- 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?24 Aug 2026
- 2026CaliBench: Are the Stochastic Dynamics of Video World Models Physically Calibrated?17 Aug 2026
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