WorldPack: Dynamic Frame Compression for Long-context Video World Modeling
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions. However, achieving temporally and spatially consistent generation over long horizons remains an open challenge: existing approaches either compress past frames without explicitly accounting for 3D viewpoint geometry or retrieve only a handful of spatially relevant frames without increasing the total amount of retained history. In this paper, we propose WorldPack, a video world model that introduces spatially-aware compressed memory to address both limitations simultaneously. The key insight is that compression rates should not be uniform or temporally determined, but should instead be dynamically allocated based on 3D spatial relevance to the current viewpoint. WorldPack achieves this through two tightly coupled mechanisms: trajectory packing, which fits substantially more historical frames into a fixed-length context through hierarchical frame compression, and geometric selection, which leverages camera pose information and field-of-view overlap to assign lower compression to spatially important frames and higher compression to less relevant ones. Together, these mechanisms expand the effective context from 4 to 22 frames with moderate computational overhead: trajectory packing increases diffusion-model inference time by 16%, while FoV-based geometric selection introduces an additional cost. We evaluate WorldPack on LoopNav, a Minecraft benchmark for long-horizon spatial consistency, and conduct comprehensive experiments on the RECON, real-world navigation dataset, across multiple metrics. WorldPack outperforms strong baselines, including Oasis, Mineworld, DIAMOND, and NWM, with pronounced gains on spatial reasoning tasks that require recall of distant observations.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 61 of its 81 references that are in the map. First posted on arXiv 2 Dec 2025.
Builds on
61 of 81 references.
Closest ancestors · 9
Same direction, newest first
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- 2024Genie: Generative Interactive Environments23 Feb
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale22 Oct
Other references · 52
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50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2026: 7.
7 papers.
- 20263D-Belief: Embodied Belief Inference via Generative 3D World Modelingcited by 1
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- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Modelscited by 0
- 2026VIF-Bench: Evaluating Visual Instruction Following in Multi-Reference Image Generationcited by 0
- 2026Memorizon: Training World Models Beyond Their Context Windowcited by 0
- 2026Memorizon: Training World Models Beyond Their Context Window30 Sep 2026
- 2026VIF-Bench: Evaluating Visual Instruction Following in Multi-Reference Image Generation29 Sep 2026
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Models29 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?24 Aug 2026
- 2026HERA: Historical Evidence Routing Adapter for Physical Prediction in Latent World Models6 Aug 2026
- 20263D-Belief: Embodied Belief Inference via Generative 3D World Modeling12 May 2026
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