Multics: Generative Multi-Player World Model with Hierarchical Communication
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Multi-player interactive world models aim to simulate shared environments from multiple players' perspectives, but achieving robust generation while scaling to more players remains challenging. Existing approaches that rely on fully-connected communication (e.g., Solaris) incur quadratic attention costs as the number of players grows, while centralized approaches (e.g., γ-World) suffer from interference between unrelated events in a shared global representation. To address these challenges, we present Multics, a multi-player video generation framework with hierarchical communication that structures information exchange across player, group, and global levels. This hierarchy introduces group tokens into self-attention as intermediate group-level representations that aggregate locally relevant player information. These tokens connect to global tokens for cross-group communication, while the hierarchical topology limits direct mixing between unrelated local events. Group-token parameters are shared across group slots, allowing the same communication module to accommodate varying numbers of players without introducing new group-specific parameters. We further propose budget-constrained dynamic grouping based on recent camera trajectories, which adaptively groups relevant players while limiting unnecessary communication. Experiments demonstrate that Multics achieves state-of-the-art performance in 4- and 6-player settings, with improved cross-player consistency, player-specific action and camera controllability, and interference robustness. Moreover, Multics generalizes from 4-player training to 6-, 8-, and 10-player inference without retraining, while reducing self-attention computation compared with fully-connected communication.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 59 of its 66 references that are in the map. First posted on arXiv 12 Oct 2026.
Builds on
59 of 66 references.
Closest ancestors · 22
Same direction, newest first
- 2026WorldCast: Distributed Multiplayer World Models8 Oct
- 2026Programmable World Model9 Sep
- 2026Population-Scalable Multi-Agent World Modeling9 Aug
- 2026MASS: Multiplayer World Models with Authoritative Shared State6 Aug
- 2026Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers23 Jul
- 2026Prisma-World: Camera-Controllable Multi-Agent Video World Model8 Jun
- 2026Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players27 May
- 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Models20 Apr
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines3 Mar
- 2026Solaris: Building a Multiplayer Video World Model in Minecraft25 Feb
- 2026Advancing Open-source World Models28 Jan
10 more
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024Genie: Generative Interactive Environments23 Feb
- 2023Learning Interactive Real-World Simulators9 Oct
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2022MAGVIT: Masked Generative Video Transformer10 Dec
- 2022MaskGIT: Masked Generative Image Transformer8 Feb
Other references · 37
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,234
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 785
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
- 2023Muse: Text-To-Image Generation via Masked Generative Transformerscited by 648
- 2023Language Model Beats Diffusion -- Tokenizer is Key to Visual Generationcited by 640
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 637
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
- 2023VideoPoet: A Large Language Model for Zero-Shot Video Generationcited by 492
- 2022Phenaki: Variable Length Video Generation From Open Domain Textual Descriptioncited by 484
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
25 more
- 2026World Action Models are Zero-shot Policiescited by 465
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
- 2016Learning Multiagent Communication with Backpropagationcited by 366
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
- 2026Causal World Modeling for Robot Controlcited by 321
- 2023Driving into the Future: Multiview Visual Forecasting and Planning with World Model for Autonomous Drivingcited by 319
- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 300
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 297
- 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 287
- 2024Navigation World Modelscited by 272
- 2018TarMAC: Targeted Multi-Agent Communicationcited by 208
- 2024Autoregressive Video Generation without Vector Quantizationcited by 186
- 2018Learning Attentional Communication for Multi-Agent Cooperationcited by 175
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 163
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 135
- 2024CamI2V: Camera-Controlled Image-to-Video Diffusion Modelcited by 120
- 2024Dreamitate: Real-World Visuomotor Policy Learning via Video Generationcited by 87
- 2025Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Modelscited by 84
- 2025Embodied AI Agents: Modeling the Worldcited by 61
- 2026Inference-time Physics Alignment of Video Generative Models with Latent World Modelscited by 37
- 2026CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generationcited by 7
- 2026Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Modelscited by 4
- 2026WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interactioncited by 3
- 2026OpenLongTail: Generative Scaling of Long-Tail Driving Datacited by 2
- 2026HiComm: Hierarchical Communication for Multi-agent Reinforcement Learningcited by 1
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