World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on visual memory: the previously observed world must remain consistent as the model continues to generate. Existing autoregressive approaches often implicitly rely on the generative model itself to retain such information, leading to spatial memory decay beyond the active context. We introduce World-T3, a camera-controlled video world model with a test-time training memory that consolidates past observations into dedicated model parameters. To robustly update this memory, we propose a recursive least-squares rule that incrementally absorbs novel visual features via online pose-keyed memory updates. Our TTT memory reads out previously observed scene features from the fast-weight state by camera pose, enabling consistent generation with constant storage and per-step computation regardless of rollout length. To facilitate real-time interactive generation with this robust memory, we further distill the autoregressive model into a few-step generator via dual-teacher distribution matching. On a long-horizon revisit benchmark, World-T3 raises revisit PSNR from 13.52 to 18.31 dB and reduces absolute rotation error from 3.344 to 1.075 relative to the strongest baseline on both metrics, while sustaining 20.6 FPS at 1280 x 704 on a single NVIDIA B200 GPU.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 57 of its 60 references that are in the map. First posted on arXiv 12 Oct 2026.
Builds on
57 of 60 references.
Closest ancestors · 20
Same direction, newest first
- 2026Wonder: Video World Model Done Better28 Jul
- 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report20 Jul
- 2026Current World Models Lack a Persistent State Core18 Jun
- 2026DreamX-World 1.0: A General-Purpose Interactive World Model15 Jun
- 2026Latent Spatial Memory for Video World Models8 Jun
- 2026Geometry-Aware Implicit Memory for Video World Models1 Jun
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May
- 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Models23 Apr
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
- 2026UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models26 Feb
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb
- 2026Advancing Open-source World Models28 Jan
8 more
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025Unified Camera Positional Encoding for Controlled Video Generation8 Dec
- 2025LoopNav: Benchmarking Spatial Consistency in World Models29 May
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
- 2024Genie: Generative Interactive Environments23 Feb
- 2023Learning Interactive Real-World Simulators9 Oct
Other references · 37
- 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,703
- 2023Consistency Modelscited by 1,822
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
- 2023One-step Diffusion with Distribution Matching Distillationcited by 1,019
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
- 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 433
- 2024Learning to (Learn at Test Time): RNNs with Expressive Hidden Statescited by 355
- 2024Titans: Learning to Memorize at Test Timecited by 328
- 2022Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectivescited by 320
25 more
- 2022Unifying Flow, Stereo and Depth Estimationcited by 275
- 2014cuDNN: Efficient Primitives for Deep Learningcited by 245
- 2023DeepSpeed Ulysses: System Optimizations for Enabling Training of Extreme Long Sequence Transformer Modelscited by 245
- 2024Flex Attention: A Programming Model for Generating Optimized Attention Kernelscited by 185
- 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 184
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 163
- 2025Test-Time Training Done Rightcited by 130
- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 129
- 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 109
- 2025One-Minute Video Generation with Test-Time Trainingcited by 101
- 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 101
- 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 80
- 2025ATLAS: Learning to Optimally Memorize the Context at Test Timecited by 66
- 2026FlashAttention-4: Algorithm and Kernel Pipelining Co-Design for Asymmetric Hardware Scalingcited by 66
- 2026Context Forcing: Consistent Autoregressive Video Generation with Long Contextcited by 59
- 2026Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generationcited by 56
- 2026Lyra 2.0: Explorable Generative 3D Worldscited by 44
- 2025Spatia: Video Generation with Updatable Spatial Memorycited by 40
- 2026Interactive World Simulator for Robot Policy Training and Evaluationcited by 31
- 2026MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokenscited by 27
- 2026RoboTTT: Context Scaling for Robot Policiescited by 19
- 2026Spatial-TTT: Streaming Visual-based Spatial Intelligence with Test-Time Trainingcited by 11
- 2026Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generationcited by 9
- 2026WAM-TTT: Steering World-Action Models by Watching Human Play at Test Timecited by 8
- 2026SCoPE: Sightline-Coordinate Positional Encoding for Video Diffusion Transformerscited by 5
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- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory
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