mlsanityData to 14 Oct 2026

Multi-Agent Game Generation and Evaluation via Audio-Visual Recordings

arXiv 2508.00632 ↗First posted 1 Aug 2025cs.AI cs.MA cs.MMcited by 1

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

While AI excels at generating text, audio, images, and videos, creating interactive audio-visual content such as video games remains challenging. Current LLMs can generate JavaScript games and animations, but lack automated evaluation metrics and struggle with complex content that normally requires teams of humans working for many months (multi-shot, multi-agents) using assets made by artists. To tackle these issues, we built a new metric and a multi-agent system. We propose AVR-Eval, a relative metric for multimedia content quality using Audio-Visual Recordings (AVRs). An omni-modal model (processing text, video, and audio) compares the AVRs of two contents, with a text model reviewing evaluations to determine superiority. We show that AVR-Eval properly identifies good from broken or mismatched content. We built AVR-Agent, a multi-agent system generating JavaScript code from a bank of multimedia assets (audio, images, 3D models). The coding agent selects relevant assets, generates multiple initial codes, uses AVR-Eval to identify the best version, and iteratively improves it through omni-modal agent feedback from the AVR. We run experiments on games and animations with AVR-Eval (win rate of content A against B). We find that content generated by AVR-Agent has a significantly higher win rate against content made through one-shot generation. However, models struggle to leverage custom assets and AVR feedback effectively, showing no higher win rate. This reveals a critical gap: while humans benefit from high-quality assets and audio-visual feedback, current coding models do not seem to utilize these resources as effectively, highlighting fundamental differences between human and machine content creation approaches.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 21 of its 29 references that are in the map. First posted on arXiv 1 Aug 2025.

Builds on

21 of 29 references.

References · 21

  1. 2025Qwen3 Technical Reportcited by 8,820
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9 more
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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026A Versatile Multimodal Agent for Multimedia Content Generation
  2. 2025VideoGen-Eval: Agent-based System for Video Generation Evaluation
  3. 2026GameDevBench: Evaluating Agentic Capabilities Through Game Development
  4. 2026GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
  5. 2025MM-StoryAgent: Immersive Narrated Storybook Video Generation with a Multi-Agent Paradigm across Text, Image and Audio
  6. 2026Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation
  7. 2024AesopAgent: Agent-driven Evolutionary System on Story-to-Video Production
  8. 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents