Long-horizon Video Generation with Slot Memory Addressed By Region Tokens
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Abstract (arXiv)
Memory for long-horizon video generation must satisfy two competing requirements: it must remain bounded so generation can continue indefinitely, while still recovering what was observed at a place when the camera returns, regardless of how long ago it was seen. Reconstruction-based memories provide spatial recall by caching and reprojecting explicit geometry, but require growing storage and depend on estimated 3D structure. Recurrent memories keep a constant-size state, but retention is governed by temporal recurrence, causing old observations to fade with time. We introduce SMART, a slot memory addressed by region tokens, which combines bounded storage with spatially addressed recall. SMART stores content in a constant-size slot recurrence whose writes are addressed by the observing camera and whose reads are queried by the rendering camera, without constructing an explicit 3D representation or maintaining a growing cache. Consequently, recall is conditioned on inter-view geometry rather than on recency. Each read additionally provides a confidence estimate that conditions a chunk-causal diffusion transformer, allowing it to selectively trust retrieved content while relying on its generative prior elsewhere. On long trajectories in Memory Maze and Minecraft, SMART maintains high-fidelity recall far beyond its training horizon while using constant memory and per-step cost.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 46 of its 53 references that are in the map. First posted on arXiv 13 Oct 2026.
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46 of 53 references.
References · 46
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34 more
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