mlsanityData to 14 Oct 2026

Long-horizon Video Generation with Slot Memory Addressed By Region Tokens

arXiv 2610.19257 ↗First posted 13 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

Memory for long-horizon video generation must satisfy two competing requirements: it must remain bounded so generation can continue indefinitely, while still recovering what was observed at a place when the camera returns, regardless of how long ago it was seen. Reconstruction-based memories provide spatial recall by caching and reprojecting explicit geometry, but require growing storage and depend on estimated 3D structure. Recurrent memories keep a constant-size state, but retention is governed by temporal recurrence, causing old observations to fade with time. We introduce SMART, a slot memory addressed by region tokens, which combines bounded storage with spatially addressed recall. SMART stores content in a constant-size slot recurrence whose writes are addressed by the observing camera and whose reads are queried by the rendering camera, without constructing an explicit 3D representation or maintaining a growing cache. Consequently, recall is conditioned on inter-view geometry rather than on recency. Each read additionally provides a confidence estimate that conditions a chunk-causal diffusion transformer, allowing it to selectively trust retrieved content while relying on its generative prior elsewhere. On long trajectories in Memory Maze and Minecraft, SMART maintains high-fidelity recall far beyond its training horizon while using constant memory and per-step cost.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 46 of its 53 references that are in the map. First posted on arXiv 13 Oct 2026.

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46 of 53 references.

References · 46

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  12. 2021VICReg: Variance-Invariance-Covariance Regularization for Self-Supervised Learningcited by 1,057
34 more
  1. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
  2. 2017The Perception-Distortion Tradeoffcited by 587
  3. 2025Continuous 3D Perception Model with Persistent Statecited by 548
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  6. 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
  7. 20243D Reconstruction with Spatial Memorycited by 277
  8. 2024Rotary Position Embedding for Vision Transformercited by 236
  9. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
  10. 2025History-Guided Video Diffusioncited by 171
  11. 2025WorldMem: Long-term Consistent World Simulation with Memorycited by 168
  12. 2025Streaming 4D Visual Geometry Transformercited by 161
  13. 2025Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Modelscited by 143
  14. 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 129
  15. 2025Cameras as Relative Positional Encodingcited by 105
  16. 2025CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Modelscited by 98
  17. 2023GTA: A Geometry-Aware Attention Mechanism for Multi-View Transformerscited by 79
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  20. 2025MoM: Linear Sequence Modeling with Mixture-of-Memoriescited by 47
  21. 2022Temporally Consistent Transformers for Video Generationcited by 44
  22. 2026Lyra 2.0: Explorable Generative 3D Worldscited by 44
  23. 2022Evaluating Long-Term Memory in 3D Mazescited by 43
  24. 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillationcited by 41
  25. 2025Spatia: Video Generation with Updatable Spatial Memorycited by 40
  26. 2026LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generationcited by 30
  27. 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Modelscited by 27
  28. 2025StateSpaceDiffuser: Bringing Long Context to Diffusion World Modelscited by 19
  29. 2026Latent Spatial Memory for Video World Modelscited by 17
  30. 2026ReRoPE: Repurposing RoPE for Relative Camera Controlcited by 13
  31. 2026Geometry-Aware Implicit Memory for Video World Modelscited by 13
  32. 2026SceneTok: A Compressed, Diffusable Token Space for 3D Scenescited by 10
  33. 2026Raven: High-Recall Sequence Modeling with Sparse Memory Routingcited by 6
  34. 2026MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generationcited by 4

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  1. 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Models
  2. 2025Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generation
  3. 2026The Past Frames the Future: Memory for Autoregressive Video Generation
  4. 2026LayerRecall: A State-Conditioned Memory Router for Long-Horizon Consistency in Video Generation
  5. 2025Video World Models with Long-term Spatial Memory
  6. 2026LOCI: Spatial Linear Memory for Streaming World Models
  7. 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generation
  8. 2026Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation