EVEWorld: Physical Evolution Supervision for Embodied World Models
On the map: World models → World models for navigation also fits: Embodied and robot world models
Abstract (arXiv)
Embodied world models enable scalable simulation of embodied interactions for robot learning. However, existing models are prone to Model Laziness, as they focus on visual fidelity at the expense of physical reasoning and lack process-level supervision over the temporal dynamics of manipulated objects. In this work, we propose EVEWorld, a physical evolution-supervision framework for physically consistent target evolution. EVEWorld consists of two components: Instance-Guided Restoration (IGR) and Temporal Instance Alignment (TIA). First, IGR promotes instance consistency through restoration supervision. Second, TIA promotes cross-frame consistency by aligning target instances across adjacent frames. We further introduce the Model Laziness Rate (MLR), a metric that measures persistent violations of instance consistency in generated trajectories. Extensive experiments on DreamGenBench, EWMBench, and PBench demonstrate the effectiveness of EVEWorld, notably achieving an 87.5% reduction in MLR compared with GigaWorld-0. On the WorldArena 2.0 Track 1 leaderboard, our model ranks 6th in JEPA Similarity and 17th overall, which further validates the performance of our evolution supervision strategy.
Key facts. No citing papers in the map yet (data through 13 Oct 2026). Placed in World models for navigation, one of 11 directions in World models. Builds on 85 of its 103 references that are in the map. First posted on arXiv 2 Oct 2026.
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- 2026WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models9 Feb
- 2025A Comprehensive Survey on World Models for Embodied AI19 Oct
Other references · 83
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