M3Act: Learning from Synthetic Human Group Activities
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Abstract (arXiv)
The study of complex human interactions and group activities has become a focal point in human-centric computer vision. However, progress in related tasks is often hindered by the challenges of obtaining large-scale labeled datasets from real-world scenarios. To address the limitation, we introduce M3Act, a synthetic data generator for multi-view multi-group multi-person human atomic actions and group activities. Powered by Unity Engine, M3Act features multiple semantic groups, highly diverse and photorealistic images, and a comprehensive set of annotations, which facilitates the learning of human-centered tasks across single-person, multi-person, and multi-group conditions. We demonstrate the advantages of M3Act across three core experiments. The results suggest our synthetic dataset can significantly improve the performance of several downstream methods and replace real-world datasets to reduce cost. Notably, M3Act improves the state-of-the-art MOTRv2 on DanceTrack dataset, leading to a hop on the leaderboard from 10th to 2nd place. Moreover, M3Act opens new research for controllable 3D group activity generation. We define multiple metrics and propose a competitive baseline for the novel task. Our code and data are available at our project page: http://cjerry1243.github.io/M3Act.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 63 of its 105 references that are in the map. First posted on arXiv 29 Jun 2023.
Builds on
63 of 105 references.
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Citing papers per year: 2024: 2; 2025: 2; 2026: 1.
5 papers.
- 2024From Words to Worlds: Transforming One-line Prompt into Immersive Multi-modal Digital Stories with Communicative LLM Agentcited by 4
- 2025SVLTA: Benchmarking Vision-Language Temporal Alignment via Synthetic Video Situationcited by 4
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
- 2025CASIM: Composite Aware Semantic Injection for Text to Motion Generationcited by 2
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2025SVLTA: Benchmarking Vision-Language Temporal Alignment via Synthetic Video Situation8 Apr 2025
- 2025CASIM: Composite Aware Semantic Injection for Text to Motion Generation4 Feb 2025
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
- 2024From Words to Worlds: Transforming One-line Prompt into Immersive Multi-modal Digital Stories with Communicative LLM Agent15 Jun 2024