mlsanityData to 7 Oct 2026

Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS

arXiv 2503.22159 ↗First posted 28 Mar 2025cs.GR cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

While dynamic novel view synthesis from 2D videos has seen progress, achieving efficient reconstruction and rendering of dynamic scenes remains a challenging task. In this paper, we introduce Disentangled 4D Gaussian Splatting (Disentangled4DGS), a novel representation and rendering pipeline that achieves real-time performance without compromising visual fidelity. Disentangled4DGS decouples the temporal and spatial components of 4D Gaussians, avoiding the need for slicing first and four-dimensional matrix calculations in prior methods. By projecting temporal and spatial deformations into dynamic 2D Gaussians and deferring temporal processing, we minimize redundant computations of 4DGS. Our approach also features a gradient-guided flow loss and temporal splitting strategy to reduce artifacts. Experiments demonstrate a significant improvement in rendering speed and quality, achieving 343 FPS when render 1352*1014 resolution images on a single RTX3090 while reducing storage requirements by at least 4.5%. Our approach sets a new benchmark for dynamic novel view synthesis, outperforming existing methods on both multi-view and monocular dynamic scene datasets.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 36 of its 50 references that are in the map. First posted on arXiv 28 Mar 2025.

Builds on

36 of 50 references.

References · 36

  1. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  9. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  10. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  11. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  12. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
24 more
  1. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  2. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  3. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  4. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  5. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  6. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
  7. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
  8. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  9. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
  10. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  11. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 126
  12. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  13. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 120
  14. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
  15. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  16. 20243DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priorscited by 106
  17. 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
  18. 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 43
  19. 2022V4d: voxel for 4d novel view synthesiscited by 42
  20. 2023Learning Neural Duplex Radiance Fields for Real-Time View Synthesiscited by 28
  21. 2025S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splattingcited by 24
  22. 2016Temporally coherent 4D reconstruction of complex dynamic scenescited by 21
  23. 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 16
  24. 2022HDhuman: High-quality Human Novel-view Rendering from Sparse Viewscited by 8

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.