3D2-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling
Not on the map. Why?
Abstract (arXiv)
Advancements in neural implicit representations and differentiable rendering have markedly improved the ability to learn animatable 3D avatars from sparse multi-view RGB videos. However, current methods that map observation space to canonical space often face challenges in capturing pose-dependent details and generalizing to novel poses. While diffusion models have demonstrated remarkable zero-shot capabilities in 2D image generation, their potential for creating animatable 3D avatars from 2D inputs remains underexplored. In this work, we introduce 3D2-Actor, a novel approach featuring a pose-conditioned 3D-aware human modeling pipeline that integrates iterative 2D denoising and 3D rectifying steps. The 2D denoiser, guided by pose cues, generates detailed multi-view images that provide the rich feature set necessary for high-fidelity 3D reconstruction and pose rendering. Complementing this, our Gaussian-based 3D rectifier renders images with enhanced 3D consistency through a two-stage projection strategy and a novel local coordinate representation. Additionally, we propose an innovative sampling strategy to ensure smooth temporal continuity across frames in video synthesis. Our method effectively addresses the limitations of traditional numerical solutions in handling ill-posed mappings, producing realistic and animatable 3D human avatars. Experimental results demonstrate that 3D2-Actor excels in high-fidelity avatar modeling and robustly generalizes to novel poses. Code is available at: https://github.com/silence-tang/GaussianActor.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 12 of its 46 references that are in the map. First posted on arXiv 16 Dec 2024.
Builds on
12 of 46 references.
References · 12
- 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 699
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 20233DGen: Triplane Latent Diffusion for Textured Mesh Generationcited by 183
- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023State of the Art on Diffusion Models for Visual Computingcited by 127
- 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
- 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
- 2024UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modelingcited by 17
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models
- 2026Splatshot: 3D Face Avatar Generation from a Single Unconstrained Photo
- 2025MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction
- 2025AdaHuman: Animatable Detailed 3D Human Generation with Compositional Multiview Diffusion
- 2024Generative Lifting of Multiview to 3D from Unknown Pose: Wrapping NeRF inside Diffusion
- 2023Reality's Canvas, Language's Brush: Crafting 3D Avatars from Monocular Video
- 2026LiftAvatar: Kinematic-Space Completion for Expression-Controlled 3D Gaussian Avatar Animation
- 2024GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion