mlsanityData to 14 Oct 2026

High-Fidelity Surface Splatting-Based 3D Reconstruction from Multi-View Images

arXiv 2605.07254 ↗First posted 8 May 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

Multi-view mesh reconstruction remains a core challenge in computer graphics and vision, especially for recovering high-frequency geometry from sparse observations. Recent methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) rely on post-processing for mesh extraction, thereby limiting joint optimization of geometry and appearance. Implicit Moving Least Squares (IMLS) instead enables direct conversion of point clouds into signed distance and texture fields, supporting end-to-end reconstruction and rendering. However, existing IMLS formulations use exponential kernels that struggle with high-frequency detail. We introduce a compact polynomial kernel with local support and greater flexibility, allowing better control over frequency content and improved geometric fidelity. To further enhance fine details, we incorporate stochastic regularization with Laplacian filtering. Together, these improve the preservation of high-frequency structure while maintaining stable optimization. Experiments show state-of-the-art performance in both surface reconstruction and rendering, yielding more accurate geometry and sharper visuals from multi-view data.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 13 of its 22 references that are in the map. First posted on arXiv 8 May 2026.

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13 of 22 references.

References · 13

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  4. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  5. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  6. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  7. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  8. 2024Global Structure-from-Motion Revisitedcited by 218
  9. 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 139
  10. 2021Deep Implicit Moving Least-Squares Functions for 3D Reconstructioncited by 67
  11. 2023NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Supportcited by 25
  12. 2025Stochastic Preconditioning for Neural Field Optimizationcited by 8
1 more
  1. 2019Implicit Manifold Reconstructioncited by 1

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