GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs
On the map: Diffusion models → Image generation, text-to-image and editing
Abstract (arXiv)
As pretrained text-to-image diffusion models become increasingly powerful, recent efforts have been made to distill knowledge from these text-to-image pretrained models for optimizing a text-guided 3D model. Most of the existing methods generate a holistic 3D model from a plain text input. This can be problematic when the text describes a complex scene with multiple objects, because the vectorized text embeddings are inherently unable to capture a complex description with multiple entities and relationships. Holistic 3D modeling of the entire scene further prevents accurate grounding of text entities and concepts. To address this limitation, we propose GraphDreamer, a novel framework to generate compositional 3D scenes from scene graphs, where objects are represented as nodes and their interactions as edges. By exploiting node and edge information in scene graphs, our method makes better use of the pretrained text-to-image diffusion model and is able to fully disentangle different objects without image-level supervision. To facilitate modeling of object-wise relationships, we use signed distance fields as representation and impose a constraint to avoid inter-penetration of objects. To avoid manual scene graph creation, we design a text prompt for ChatGPT to generate scene graphs based on text inputs. We conduct both qualitative and quantitative experiments to validate the effectiveness of GraphDreamer in generating high-fidelity compositional 3D scenes with disentangled object entities.
Key facts. Cited by 96 papers in the map (data through 7 Oct 2026). Placed in Image generation, text-to-image and editing, one of 14 directions in Diffusion models. Builds on 37 of its 46 references that are in the map. First posted on arXiv 30 Nov 2023.
Builds on
37 of 46 references.
Closest ancestors · 3
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Other references · 34
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- 2021Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphscited by 83
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