Stochastic Signed Distance Processes
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Abstract (arXiv)
Multi-view surface reconstruction is a core problem in computer vision. One prominent line of work represents the surface implicitly as a signed distance field (SDF), optimizing it based on the photometric loss between rendered and observed pixel colors. These approaches typically employ SDF-based volume rendering to obtain a differentiable relaxation of discontinuous visibility along rays, thereby reducing reliance on silhouette supervision. In this paper, we reformulate SDF-based volume rendering as probabilistic surface rendering, where each pixel color is modeled as a mixture distribution induced by the random first ray-surface intersection. To this end, we introduce Stochastic Signed Distance Processes (SSDP), which model the SDF along each ray as a stochastic process, inducing a first-passage-time distribution for each ray. We then derive the first-passage probability for each sampling interval based on Bayesian filtering, together with its practical approximation for parallel rendering. We further show that NeuS, an existing SDF-based volume rendering method, arises as a special case of our formulation. Experiments on the DTU and MobileBrick datasets demonstrate that our method outperforms baselines in both surface reconstruction and uncertainty quantification, supporting the effectiveness of our first-passage formulation. Our code is available at https://github.com/skmhrk1209/SSDP.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 12 of its 24 references that are in the map. First posted on arXiv 18 Jun 2026.
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References · 12
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2020Implicit Geometric Regularization for Learning Shapescited by 710
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 180
- 2019SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimizationcited by 159
- 2023MobileBrick: Building LEGO for 3D Reconstruction on Mobile Devicescited by 15
- 2023Objects as volumes: A stochastic geometry view of opaque solidscited by 15
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