DNF: Unconditional 4D Generation with Dictionary-based Neural Fields
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Abstract (arXiv)
While remarkable success has been achieved through diffusion-based 3D generative models for shapes, 4D generative modeling remains challenging due to the complexity of object deformations over time. We propose DNF, a new 4D representation for unconditional generative modeling that efficiently models deformable shapes with disentangled shape and motion while capturing high-fidelity details in the deforming objects. To achieve this, we propose a dictionary learning approach to disentangle 4D motion from shape as neural fields. Both shape and motion are represented as learned latent spaces, where each deformable shape is represented by its shape and motion global latent codes, shape-specific coefficient vectors, and shared dictionary information. This captures both shape-specific detail and global shared information in the learned dictionary. Our dictionary-based representation well balances fidelity, contiguity and compression -- combined with a transformer-based diffusion model, our method is able to generate effective, high-fidelity 4D animations.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 36 of its 48 references that are in the map. First posted on arXiv 6 Dec 2024.
Builds on
36 of 48 references.
References · 36
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24 more
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Built on by
Citing papers per year: 2025: 3; 2026: 5.
8 papers.
- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
- 2025PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generationcited by 41
- 2025Generative Modeling of Weights: Generalization or Memorization?cited by 14
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
- 2026WorldMesh: Generating Navigable Multi-Room 3D Scenes via Mesh-Conditioned Image Diffusioncited by 2
- 2026Seen2Scene: Completing Realistic 3D Scenes with Visibility-Guided Flowcited by 1
- 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 1
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026Seen2Scene: Completing Realistic 3D Scenes with Visibility-Guided Flow30 Mar 2026
- 2026WorldMesh: Generating Navigable Multi-Room 3D Scenes via Mesh-Conditioned Image Diffusion24 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation21 Feb 2026
- 2025PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation24 Sep 2025
- 2025Generative Modeling of Weights: Generalization or Memorization?9 Jun 2025
- 2025AnyTop: Character Animation Diffusion with Any Topology24 Feb 2025
Similar, not cited
Close in wording, no citation either way
- 2026Learning Neural Deformation Representation for 4D Dynamic Shape Generation
- 2024Learning Coherent Matrixized Representation in Latent Space for Volumetric 4D Generation
- 2026Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers
- 2025Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
- 20254DNeX: Feed-Forward 4D Generative Modeling Made Easy
- 2026Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video
- 2025TriDiff-4D: Fast 4D Generation through Diffusion-based Triplane Re-posing
- 2026Alignment Is All You Need For X-to-4D Generation