mlsanityData to 7 Oct 2026

Learning Skeletal Articulations with Neural Blend Shapes

arXiv 2105.02451 ↗First posted 6 May 2021cs.GR cs.CV cs.LGcited by 52

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Abstract (arXiv)

Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape deformation in the joint regions, which often requires a tailored, pose-specific refinement. In this work, we develop a neural technique for articulating 3D characters using enveloping with a pre-defined skeletal structure which produces high quality pose dependent deformations. Our framework learns to rig and skin characters with the same articulation structure (e.g., bipeds or quadrupeds), and builds the desired skeleton hierarchy into the network architecture. Furthermore, we propose neural blend shapes--a set of corrective pose-dependent shapes which improve the deformation quality in the joint regions in order to address the notorious artifacts resulting from standard rigging and skinning. Our system estimates neural blend shapes for input meshes with arbitrary connectivity, as well as weighting coefficients which are conditioned on the input joint rotations. Unlike recent deep learning techniques which supervise the network with ground-truth rigging and skinning parameters, our approach does not assume that the training data has a specific underlying deformation model. Instead, during training, the network observes deformed shapes and learns to infer the corresponding rig, skin and blend shapes using indirect supervision. During inference, we demonstrate that our network generalizes to unseen characters with arbitrary mesh connectivity, including unrigged characters built by 3D artists. Conforming to standard skeletal animation models enables direct plug-and-play in standard animation software, as well as game engines.

Key facts. Cited by 52 papers in the map (data through 7 Oct 2026). Builds on 10 of its 58 references that are in the map. First posted on arXiv 6 May 2021.

Builds on

10 of 58 references.

References · 10

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  3. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
  4. 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 244
  5. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  6. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
  7. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
  8. 2019Fast Tetrahedral Meshing in the Wildcited by 35
  9. 2020Accurate Face Rig Approximation with Deep Differential Subspace Reconstructioncited by 8
  10. 2020Complementary Dynamicscited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 9; 2023: 10; 2024: 10; 2025: 13; 2026: 10.

52 papers.

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  1. 2022Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusioncited by 309
  2. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  3. 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
  4. 2022Fast Point Cloud Generation with Straight Flowscited by 56
  5. 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
  6. 2024Image Sculpting: Precise Object Editing with 3D Geometry Controlcited by 45
  7. 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
  8. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
  9. 2023Controllable Mesh Generation Through Sparse Latent Point Diffusion Modelscited by 40
  10. 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
  11. 2022Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshescited by 28
  12. 2023TAPS3D: Text-Guided 3D Textured Shape Generation from Pseudo Supervisioncited by 28
38 more
  1. 20233DQD: Generalized Deep 3D Shape Prior via Part-Discretized Diffusion Processcited by 25
  2. 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
  3. 2022Morig: Motion-aware rigging of character meshes from point cloudscited by 20
  4. 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
  5. 2024AniClipart: Clipart Animation with Text-to-Video Priorscited by 17
  6. 2022SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characterscited by 16
  7. 2023Patch-based 3D Natural Scene Generation from a Single Examplecited by 15
  8. 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 15
  9. 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 12
  10. 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Datasetcited by 12
  11. 2024ChatHuman: Chatting about 3D Humans with Toolscited by 11
  12. 2023VINECS: Video-based Neural Character Skinningcited by 6
  13. 2024Robust Biharmonic Skinning Using Geometric Fieldscited by 6
  14. 2024Temporal Residual Jacobians For Rig-free Motion Transfercited by 6
  15. 2025PoissonNet: A Local-Global Approach for Learning on Surfacescited by 6
  16. 2023HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargetingcited by 5
  17. 2024Towards High-Quality 3D Motion Transfer with Realistic Apparel Animationcited by 5
  18. 2025SMF: Template-free and Rig-free Animation Transfer using Kinetic Codescited by 5
  19. 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Riggingcited by 5
  20. 2025ARMO: Autoregressive Rigging for Multi-Category Objectscited by 4
  21. 2023SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garmentscited by 3
  22. 2024TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformationscited by 3
  23. 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generationcited by 3
  24. 2024JADE: Joint-aware Latent Diffusion for 3D Human Generative Modelingcited by 2
  25. 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Priorcited by 2
  26. 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
  27. 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion modelscited by 2
  28. 2022WOC: A Handy Webcam-based 3D Online Chatroomcited by 1
  29. 2025Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Videocited by 1
  30. 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
  31. 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
  32. 2022Learning Latent Part-Whole Hierarchies for Point Cloudscited by 0
  33. 2025Neural Kinematic Bases for Fluidscited by 0
  34. 2025Handle-based Mesh Deformation Guided By Vision Language Modelcited by 0
  35. 2026UNICA: A Unified Neural Framework for Controllable 3D Avatarscited by 0
  36. 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
  37. 2026Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshescited by 0
  38. 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 0

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