mlsanityData to 14 Oct 2026

SOMA: Unifying Parametric Human Body Models

arXiv 2603.16858 ↗First posted 17 Mar 2026cs.CV cs.AIcited by 6

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Abstract (arXiv)

Parametric human body models are foundational to human reconstruction, animation, and simulation, yet they remain mutually incompatible: SMPL, SMPL-X, MHR, Anny, and related models each diverge in mesh topology, skeletal structure, shape parameterization, and unit convention, making it impractical to exploit their complementary strengths within a single pipeline. We present SOMA, a unified body layer that bridges these heterogeneous representations through three abstraction layers. Mesh topology abstraction maps any source model's identity to a shared canonical mesh in constant time per vertex. Skeletal abstraction recovers a full set of identity-adapted joint transforms from any body shape, whether in rest pose or an arbitrary posed configuration, in a single closed-form pass, with no iterative optimization or per-model training. Pose abstraction inverts the skinning pipeline to recover unified skeleton rotations directly from posed vertices of any supported model, enabling heterogeneous motion datasets to be consumed without custom retargeting. Together, these layers reduce the O(M2) per-pair adapter problem to O(M) single-backend connectors, letting practitioners freely mix identity sources and pose data at inference time. The entire pipeline is fully differentiable end-to-end and GPU-accelerated via NVIDIA-Warp.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 29 of its 39 references that are in the map. First posted on arXiv 17 Mar 2026.

Builds on

29 of 39 references.

References · 29

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  3. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  4. 2022Human Motion Diffusion Modelcited by 1,080
  5. 2017End-to-end Recovery of Human Shape and Posecited by 885
  6. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  7. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
  8. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
  9. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
  10. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
  11. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 337
  12. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
17 more
  1. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  2. 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 163
  3. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
  4. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
  5. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 101
  6. 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 91
  7. 2025PromptHMR: Promptable Human Mesh Recoverycited by 76
  8. 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 69
  9. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  10. 2024CameraHMR: Aligning People with Perspectivecited by 65
  11. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 59
  12. 2025GENMO: A GENeralist Model for Human MOtioncited by 49
  13. 2015Building Statistical Shape Spaces for 3D Human Modelingcited by 47
  14. 2021KAMA: 3D Keypoint Aware Body Mesh Articulationcited by 27
  15. 2023GarmentCode: Programming Parametric Sewing Patternscited by 27
  16. 2025Human Mesh Modeling for Anny Bodycited by 10
  17. 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstructioncited by 7

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 6.

6 papers.