mlsanityData to 7 Oct 2026

Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifold

arXiv 2412.10458 ↗First posted 12 Dec 2024cs.CV cs.GR cs.HCcited by 1

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Abstract (arXiv)

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing virtual agents and immersive experiences. While previous work has focused on motion generation based on signals like movement, music, text, or scene background, the complexity of human motion and its relationships with these signals often results in unsatisfactory outputs. Manifold learning offers a solution by reducing data dimensionality and capturing subspaces of effective motion. In this review, we present a comprehensive overview of manifold applications in human motion generation, one of the first in this domain. We explore methods for extracting manifolds from unstructured data, their application in motion generation, and discuss their advantages and future directions. This survey aims to provide a broad perspective on the field and stimulate new approaches to ongoing challenges.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 38 of its 76 references that are in the map. First posted on arXiv 12 Dec 2024.

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38 of 76 references.

References · 38

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26 more
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