mlsanityData to 7 Oct 2026

ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots

arXiv 2306.14874 ↗First posted 26 Jun 2023cs.ROcited by 105

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Abstract (arXiv)

Performing agile navigation with four-legged robots is a challenging task due to the highly dynamic motions, contacts with various parts of the robot, and the limited field of view of the perception sensors. In this paper, we propose a fully-learned approach to train such robots and conquer scenarios that are reminiscent of parkour challenges. The method involves training advanced locomotion skills for several types of obstacles, such as walking, jumping, climbing, and crouching, and then using a high-level policy to select and control those skills across the terrain. Thanks to our hierarchical formulation, the navigation policy is aware of the capabilities of each skill, and it will adapt its behavior depending on the scenario at hand. Additionally, a perception module is trained to reconstruct obstacles from highly occluded and noisy sensory data and endows the pipeline with scene understanding. Compared to previous attempts, our method can plan a path for challenging scenarios without expert demonstration, offline computation, a priori knowledge of the environment, or taking contacts explicitly into account. While these modules are trained from simulated data only, our real-world experiments demonstrate successful transfer on hardware, where the robot navigates and crosses consecutive challenging obstacles with speeds of up to two meters per second. The supplementary video can be found on the project website: https://sites.google.com/leggedrobotics.com/agile-navigation

Key facts. Cited by 105 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Jun 2023.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 8; 2024: 26; 2025: 38; 2026: 33.

105 papers.

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  1. 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successescited by 153
  2. 2023Extreme Parkour with Legged Robotscited by 120
  3. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
  4. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
  5. 2024Agile But Safe: Learning Collision-Free High-Speed Legged Locomotioncited by 53
  6. 2023Not Only Rewards But Also Constraints: Applications on Legged Robot Locomotioncited by 33
  7. 2023Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Modelscited by 30
  8. 2025RSL-RL: A Learning Library for Robotics Researchcited by 28
  9. 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 24
  10. 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixelscited by 22
  11. 2024Local Policies Enable Zero-shot Long-horizon Manipulationcited by 21
  12. 2024Pedipulate: Enabling Manipulation Skills using a Quadruped Robot's Legcited by 20
38 more
  1. 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotioncited by 20
  2. 2024Learning Force Control for Legged Manipulationcited by 19
  3. 2023Generalized Animal Imitator: Agile Locomotion with Versatile Motion Priorcited by 17
  4. 2025MoE-Loco: Mixture of Experts for Multitask Locomotioncited by 17
  5. 2023Resilient Legged Local Navigation: Learning to Traverse with Compromised Perception End-to-Endcited by 16
  6. 2025Learning coordinated badminton skills for legged manipulatorscited by 16
  7. 2024Learning Visual Quadrupedal Loco-Manipulation from Demonstrationscited by 15
  8. 2024Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learningcited by 14
  9. 2024Eurekaverse: Environment Curriculum Generation via Large Language Modelscited by 14
  10. 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 13
  11. 2024Safe Reinforcement Learning on the Constraint Manifold: Theory and Applicationscited by 12
  12. 2024RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewardscited by 12
  13. 2024CaT: Constraints as Terminations for Legged Locomotion Reinforcement Learningcited by 11
  14. 2024SoloParkour: Constrained Reinforcement Learning for Visual Locomotion from Privileged Experiencecited by 10
  15. 2025Learning Humanoid Locomotion with World Model Reconstructioncited by 10
  16. 2024Rethinking Robustness Assessment: Adversarial Attacks on Learning-based Quadrupedal Locomotion Controllerscited by 9
  17. 2023Learning Diverse Skills for Local Navigation under Multi-constraint Optimalitycited by 7
  18. 2024HYPERmotion: Learning Hybrid Behavior Planning for Autonomous Loco-manipulationcited by 7
  19. 2024Robust Robot Walker: Learning Agile Locomotion over Tiny Trapscited by 7
  20. 2026ALOE: Action-Level Off-Policy Evaluation for Vision-Language-Action Model Post-Trainingcited by 7
  21. 2024Gaitor: Learning a Unified Representation Across Gaits for Real-World Quadruped Locomotioncited by 6
  22. 2024Automatic Environment Shaping is the Next Frontier in RLcited by 6
  23. 2024PIP-Loco: A Proprioceptive Infinite Horizon Planning Framework for Quadrupedal Robot Locomotioncited by 6
  24. 2026CapNav: Benchmarking Vision Language Models on Capability-conditioned Indoor Navigationcited by 6
  25. 2024Learning Whole-Body Loco-Manipulation for Omni-Directional Task Space Pose Tracking with a Wheeled-Quadrupedal-Manipulatorcited by 5
  26. 2025High-Performance Reinforcement Learning on Spot: Optimizing Simulation Parameters with Distributional Measurescited by 5
  27. 2025Multi-Loco: Unifying Multi-Embodiment Legged Locomotion via Reinforcement Learning Augmented Diffusioncited by 5
  28. 2026FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Controlcited by 5
  29. 2024QuadrupedGPT: Towards a Versatile Quadruped Agent in Open-ended Worldscited by 4
  30. 2025FACET: Force-Adaptive Control via Impedance Reference Tracking for Legged Robotscited by 4
  31. 2025Olaf: Bringing an Animated Character to Life in the Physical Worldcited by 4
  32. 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Controlcited by 4
  33. 2024Structural Optimization of Lightweight Bipedal Robot via SERLcited by 3
  34. 2024Offline Adaptation of Quadruped Locomotion using Diffusion Modelscited by 3
  35. 2025Symmetry-Guided Memory Augmentation for Efficient Locomotion Learningcited by 3
  36. 2025First Order Model-Based RL through Decoupled Backpropagationcited by 3
  37. 2025To Distill or Decide? Understanding the Algorithmic Trade-off in Partially Observable Reinforcement Learningcited by 3
  38. 2025Discover, Learn, and Reinforce: Scaling Vision-Language-Action Pretraining with Diverse RL-Generated Trajectoriescited by 3

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