BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds
Not on the map. Why?
Cited by 21 in Deep reinforcement learning methods, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Traversing risky terrains with sparse footholds poses a significant challenge for humanoid robots, requiring precise foot placements and stable locomotion. Existing learning-based approaches often struggle on such complex terrains due to sparse foothold rewards and inefficient learning processes. To address these challenges, we introduce BeamDojo, a reinforcement learning (RL) framework designed for enabling agile humanoid locomotion on sparse footholds. BeamDojo begins by introducing a sampling-based foothold reward tailored for polygonal feet, along with a double critic to balancing the learning process between dense locomotion rewards and sparse foothold rewards. To encourage sufficient trial-and-error exploration, BeamDojo incorporates a two-stage RL approach: the first stage relaxes the terrain dynamics by training the humanoid on flat terrain while providing it with task-terrain perceptive observations, and the second stage fine-tunes the policy on the actual task terrain. Moreover, we implement a onboard LiDAR-based elevation map to enable real-world deployment. Extensive simulation and real-world experiments demonstrate that BeamDojo achieves efficient learning in simulation and enables agile locomotion with precise foot placement on sparse footholds in the real world, maintaining a high success rate even under significant external disturbances.
Key facts. Cited by 46 papers in the map (data through 14 Oct 2026). Builds on 49 of its 69 references that are in the map. First posted on arXiv 14 Feb 2025.
Builds on
49 of 69 references.
References · 49
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- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
- 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
- 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
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- 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
- 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
- 2021FAST-LIO2: Fast Direct LiDAR-inertial Odometrycited by 183
- 2022Rapid Locomotion via Reinforcement Learningcited by 168
- 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 165
37 more
- 2023Extreme Parkour with Legged Robotscited by 164
- 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 151
- 2023Robot Parkour Learningcited by 149
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
- 2022Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behaviorcited by 138
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 130
- 2024Humanoid Parkour Learningcited by 96
- 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 91
- 2021Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robotscited by 76
- 2020FAST-LIO: A Fast, Robust LiDAR-inertial Odometry Package by Tightly-Coupled Iterated Kalman Filtercited by 74
- 2024Agile But Safe: Learning Collision-Free High-Speed Legged Locomotioncited by 73
- 2024Humanoid Locomotion as Next Token Predictioncited by 69
- 2023DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learningcited by 66
- 2020Dynamics Randomization Revisited:A Case Study for Quadrupedal Locomotioncited by 59
- 2020RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and Optimal Controlcited by 59
- 2023DTC: Deep Tracking Controlcited by 56
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learningcited by 56
- 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 50
- 2021Learning to Jump from Pixelscited by 45
- 2023Neural Volumetric Memory for Visual Locomotion Controlcited by 44
- 2023Hybrid Internal Model: Learning Agile Legged Locomotion with Simulated Robot Responsecited by 39
- 2022Perceptive Locomotion through Nonlinear Model Predictive Controlcited by 38
- 2024Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policiescited by 30
- 2023Composite Motion Learning with Task Controlcited by 28
- 2024Learning Humanoid Locomotion over Challenging Terraincited by 26
- 2021GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Modelcited by 25
- 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptionscited by 23
- 2023Learning Agile Locomotion on Risky Terrainscited by 21
- 2024Revisiting Reward Design and Evaluation for Robust Humanoid Standing and Walkingcited by 21
- 2024RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewardscited by 18
- 2021Reward-Adaptive Reinforcement Learning: Dynamic Policy Gradient Optimization for Bipedal Locomotioncited by 13
- 2020Motion Planning for Quadrupedal Locomotion: Coupled Planning, Terrain Mapping and Whole-Body Controlcited by 11
- 2021Receding-Horizon Perceptive Trajectory Optimization for Dynamic Legged Locomotion with Learned Initializationcited by 10
- 2019Footstep Planning for Autonomous Walking Over Rough Terraincited by 8
- 2024Walking with Terrain Reconstruction: Learning to Traverse Risky Sparse Footholdscited by 8
- 2024Robust Robot Walker: Learning Agile Locomotion over Tiny Trapscited by 7
- 2024Learning an Adaptive Fall Recovery Controller for Quadrupeds on Complex Terrainscited by 1
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Citing papers per year: 2025: 24; 2026: 22.
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- 2026Critic Architecture Matters: Dual vs. Unified Critics for Humanoid Loco-Manipulation10 Jun 2026
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- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching17 Feb 2026
- 2026CMR: Contractive Mapping Embeddings for Robust Humanoid Locomotion on Unstructured Terrains3 Feb 2026
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos2 Feb 2026
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour2 Feb 2026
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12 newest of 23 All 23 (JSON)
Similar, not cited
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