Legged Locomotion in Challenging Terrains using Egocentric Vision
Not on the map. Why?
Cited by 52 in Deep reinforcement learning methods, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Animals are capable of precise and agile locomotion using vision. Replicating this ability has been a long-standing goal in robotics. The traditional approach has been to decompose this problem into elevation mapping and foothold planning phases. The elevation mapping, however, is susceptible to failure and large noise artifacts, requires specialized hardware, and is biologically implausible. In this paper, we present the first end-to-end locomotion system capable of traversing stairs, curbs, stepping stones, and gaps. We show this result on a medium-sized quadruped robot using a single front-facing depth camera. The small size of the robot necessitates discovering specialized gait patterns not seen elsewhere. The egocentric camera requires the policy to remember past information to estimate the terrain under its hind feet. We train our policy in simulation. Training has two phases - first, we train a policy using reinforcement learning with a cheap-to-compute variant of depth image and then in phase 2 distill it into the final policy that uses depth using supervised learning. The resulting policy transfers to the real world and is able to run in real-time on the limited compute of the robot. It can traverse a large variety of terrain while being robust to perturbations like pushes, slippery surfaces, and rocky terrain. Videos are at https://vision-locomotion.github.io
Key facts. Cited by 151 papers in the map (data through 14 Oct 2026). Builds on 42 of its 92 references that are in the map. First posted on arXiv 14 Nov 2022.
Builds on
42 of 92 references.
References · 42
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
- 2017Sim-to-Real Transfer of Robotic Control with Dynamics Randomizationcited by 672
- 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
- 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
- 2019Learning agile and dynamic motor skills for legged robotscited by 504
- 2019Learning by Cheatingcited by 383
- 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 382
30 more
- 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 319
- 2018Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learningcited by 276
- 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 251
- 2017Computer Vision for Autonomous Vehicles: Problems, Datasets and State of the Artcited by 182
- 2017Preparing for the Unknown: Learning a Universal Policy with Online System Identificationcited by 141
- 2022In-Hand Object Rotation via Rapid Motor Adaptationcited by 118
- 2021Learning Vision-Guided Quadrupedal Locomotion End-to-End with Cross-Modal Transformerscited by 79
- 2021Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robotscited by 76
- 2021Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real Worldcited by 71
- 2020Dynamics Randomization Revisited:A Case Study for Quadrupedal Locomotioncited by 59
- 2019Sim-to-Real Transfer for Biped Locomotioncited by 56
- 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 54
- 2021Coupling Vision and Proprioception for Navigation of Legged Robotscited by 51
- 2019DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learningcited by 50
- 2019Learning Fast Adaptation with Meta Strategy Optimizationcited by 48
- 2021Learning to Jump from Pixelscited by 45
- 2018Policy Transfer with Strategy Optimizationcited by 43
- 2020Rapidly Adaptable Legged Robots via Evolutionary Meta-Learningcited by 43
- 2022Elevation Mapping for Locomotion and Navigation using GPUcited by 43
- 2019Multi-Agent Manipulation via Locomotion using Hierarchical Sim2Realcited by 42
- 2019Environment Probing Interaction Policiescited by 39
- 2018Deep Drone Racing: Learning Agile Flight in Dynamic Environmentscited by 34
- 2021Vision-Guided Quadrupedal Locomotion in the Wild with Multi-Modal Delay Randomizationcited by 23
- 2017Learning Ground Traversability from Simulationscited by 20
- 2020From Pixels to Legs: Hierarchical Learning of Quadruped Locomotioncited by 20
- 2020Zero-Shot Terrain Generalization for Visual Locomotion Policiescited by 13
- 2021Vision-aided Dynamic Quadrupedal Locomotion on Discrete Terrain using Motion Librariescited by 13
- 2018Fast and Continuous Foothold Adaptation for Dynamic Locomotion through CNNscited by 11
- 2019On-line and on-board planning and perception for quadrupedal locomotioncited by 5
- 2018Computer Vision for Autonomous Vehiclescited by 1
Built on by
Citing papers per year: 2023: 38; 2024: 60; 2025: 27; 2026: 26.
151 papers.
Sort:
By area:
- 2024DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planningcited by 386
- 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrationscited by 327
- 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successescited by 176
- 2023Extreme Parkour with Legged Robotscited by 164
- 2023Robot Parkour Learningcited by 149
- 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedbackcited by 145
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
- 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 133
- 2023General In-Hand Object Rotation with Vision and Touchcited by 99
- 2023LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learningcited by 79
- 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 69
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
38 more
- 2023Imitating Task and Motion Planning with Visuomotor Transformerscited by 66
- 2024Visual Whole-Body Control for Legged Loco-Manipulationcited by 62
- 2023Multi-Stage Cable Routing through Hierarchical Imitation Learningcited by 60
- 2023DTC: Deep Tracking Controlcited by 56
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learningcited by 56
- 2024Plan-Seq-Learn: Language Model Guided RL for Solving Long Horizon Robotics Taskscited by 52
- 2025AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Controlcited by 51
- 2024Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robotscited by 48
- 2023Not Only Rewards But Also Constraints: Applications on Legged Robot Locomotioncited by 47
- 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 46
- 2023Neural Volumetric Memory for Visual Locomotion Controlcited by 44
- 2023Barkour: Benchmarking Animal-level Agility with Quadruped Robotscited by 41
- 2023DribbleBot: Dynamic Legged Manipulation in the Wildcited by 40
- 2023Legs as Manipulator: Pushing Quadrupedal Agility Beyond Locomotioncited by 39
- 2023Dexterous Functional Graspingcited by 39
- 2023Hybrid Internal Model: Learning Agile Legged Locomotion with Simulated Robot Responsecited by 39
- 2023Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Modelscited by 37
- 2023Robust and Versatile Bipedal Jumping Control through Reinforcement Learningcited by 36
- 2023Learning and Adapting Agile Locomotion Skills by Transferring Experiencecited by 33
- 2024Learning Quadruped Locomotion Using Differentiable Simulationcited by 32
- 2024Bootstrapping Reinforcement Learning with Imitation for Vision-Based Agile Flightcited by 31
- 2024SPIN: Simultaneous Perception, Interaction and Navigationcited by 29
- 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
- 2024Pedipulate: Enabling Manipulation Skills using a Quadruped Robot's Legcited by 27
- 2024CTS: Concurrent Teacher-Student Reinforcement Learning for Legged Locomotioncited by 25
- 2025The Reality Gap in Robotics: Challenges, Solutions, and Best Practicescited by 24
- 2024CaT: Constraints as Terminations for Legged Locomotion Reinforcement Learningcited by 23
- 2024Local Policies Enable Zero-shot Long-horizon Manipulationcited by 22
- 2024MetaUrban: An Embodied AI Simulation Platform for Urban Micromobilitycited by 21
- 2024SAPG: Split and Aggregate Policy Gradientscited by 21
- 2023Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Criticcited by 20
- 2024Learning Visual Quadrupedal Loco-Manipulation from Demonstrationscited by 20
- 2025LocoFormer: Generalist Locomotion via Long-context Adaptationcited by 20
- 2023Generalized Animal Imitator: Agile Locomotion with Versatile Motion Priorcited by 19
- 2024Neural MP: A Generalist Neural Motion Plannercited by 19
- 2025Learning coordinated badminton skills for legged manipulatorscited by 19
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 19
- 2024Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Designcited by 18
50 most cited of 151 All 151 (JSON)
- 2026DAWN: Noise-Robust Quadruped Parkour via Depth-Denoising World Models24 Sep 2026
- 2026FootQuery: Future-Touchdown-Guided Retrieval from Depth History for Perceptive Humanoid Locomotion18 Sep 2026
- 2026Accelerating Visual Policy Learning with Sampling-Based Model Predictive Control17 Sep 2026
- 2026The Neverwhere Visual Parkour Benchmark Suite14 Sep 2026
- 2026Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills3 Aug 2026
- 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wild15 Jul 2026
- 2026SafeExplorer: An Unbiased Policy Gradient for Reinforcement Learning with Recovery Interventions9 Jul 2026
- 2026Learning Gait-Aware Quadruped Locomotion with Temporal Logic Specifications1 Jul 2026
- 2026Learning Perceptive Platform Adaptive Locomotion Controllers for Quadrupedal Robots23 Jun 2026
- 2026CTS-MoE: Implicit Terrain Adaptation via Mixture-of-Experts for Perceptive Locomotion17 Jun 2026
- 2026LoComposition: Terrain-Adaptive Energy-Efficient Quadruped Locomotion without Gait Priors14 Jun 2026
- 2026MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholds9 Jun 2026
38 more
- 2026Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking6 Jun 2026
- 2026LadderMan: Learning Humanoid Perceptive Ladder Climbing4 Jun 2026
- 2026Robust Scene Transfer for PointGoal Navigation via Privileged Sensor Guided Contrastive Learning3 Jun 2026
- 2026Efficient On-policy Visual-RL via Stochastic Decoupled Policy Gradient26 May 2026
- 2026Robot Squid Game: Quadrupedal Locomotion for Traversing Narrow Tunnels13 May 2026
- 2026QuietWalk: Physics-Informed Reinforcement Learning for Ground Reaction Force-Aware Humanoid Locomotion Under Diverse Footwear26 Apr 2026
- 2026RL-Augmented MPC for Non-Gaited Legged and Hybrid Locomotion11 Mar 2026
- 2026The Informational Cost of Agency: A Bounded Measure of Interaction Efficiency for Deployed Reinforcement Learning1 Mar 2026
- 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping1 Mar 2026
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching17 Feb 2026
- 2026ECO: Energy-Constrained Optimization with Reinforcement Learning for Humanoid Walking6 Feb 2026
- 2026DeFM: Learning Foundation Representations from Depth for Robotics26 Jan 2026
- 2026PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour22 Jan 2026
- 2026Deep Whole-body Parkour12 Jan 2026
- 2025Learning Sim-to-Real Humanoid Locomotion in 15 Minutes1 Dec 2025
- 2025The Reality Gap in Robotics: Challenges, Solutions, and Best Practices23 Oct 2025
- 2025PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion21 Oct 2025
- 2025AD-NODE: Adaptive Dynamics Learning with Neural ODEs for Mobile Robots Control6 Oct 2025
- 2025To Distill or Decide? Understanding the Algorithmic Trade-off in Partially Observable Reinforcement Learning3 Oct 2025
- 2025A Control-Barrier-Function-Based Algorithm for Policy Adaptation in Reinforcement Learning3 Oct 2025
- 2025LocoFormer: Generalist Locomotion via Long-context Adaptation28 Sep 2025
- 2025MARG: MAstering Risky Gap Terrains for Legged Robots with Elevation Mapping24 Sep 2025
- 2025End-to-end RL Improves Dexterous Grasping Policies19 Sep 2025
- 2025RealMirror: A Comprehensive, Open-Source Vision-Language-Action Platform for Embodied AI18 Sep 2025
- 2025LIPM-Guided Reinforcement Learning for Stable and Perceptive Locomotion in Bipedal Robots11 Sep 2025
- 2025No More Blind Spots: Learning Vision-Based Omnidirectional Bipedal Locomotion for Challenging Terrain16 Aug 2025
- 2025Hierarchical Reinforcement Learning and Value Optimization for Challenging Quadruped Locomotion24 Jun 2025
- 2025Scaffolding Dexterous Manipulation with Vision-Language Models24 Jun 2025
- 2025The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networks3 Jun 2025
- 2025ADEPT: Adaptive Diffusion Environment for Policy Transfer Sim-to-Real2 Jun 2025
- 2025Learning coordinated badminton skills for legged manipulators29 May 2025
- 2025JAEGER: Dual-Level Humanoid Whole-Body Controller10 May 2025
- 2025AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control6 May 2025
- 2025Visual Imitation Enables Contextual Humanoid Control6 May 2025
- 2025Towards Autonomous Micromobility through Scalable Urban Simulation1 May 2025
- 2025Gait in Eight: Efficient On-Robot Learning for Omnidirectional Quadruped Locomotion11 Mar 2025
- 2025Multi-Robot Collaboration through Reinforcement Learning and Abstract Simulation7 Mar 2025
- 2025PALo: Learning Posture-Aware Locomotion for Quadruped Robots6 Mar 2025
50 newest of 151 All 151 (JSON)
- 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successescited by 176
- 2024Bootstrapping Reinforcement Learning with Imitation for Vision-Based Agile Flightcited by 31
- 2024CTS: Concurrent Teacher-Student Reinforcement Learning for Legged Locomotioncited by 25
- 2024CaT: Constraints as Terminations for Legged Locomotion Reinforcement Learningcited by 23
- 2024SAPG: Split and Aggregate Policy Gradientscited by 21
- 2025Learning coordinated badminton skills for legged manipulatorscited by 19
- 2024Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Designcited by 18
- 2024Continuous Control with Coarse-to-fine Reinforcement Learningcited by 17
- 2025Learning Sim-to-Real Humanoid Locomotion in 15 Minutescited by 16
- 2024SoloParkour: Constrained Reinforcement Learning for Visual Locomotion from Privileged Experiencecited by 14
- 2024Stage-Wise Reward Shaping for Acrobatic Robots: A Constrained Multi-Objective Reinforcement Learning Approachcited by 13
- 2025The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networkscited by 13
12 most cited of 48 All 48 (JSON)
- 2026SafeExplorer: An Unbiased Policy Gradient for Reinforcement Learning with Recovery Interventions9 Jul 2026
- 2026Learning Gait-Aware Quadruped Locomotion with Temporal Logic Specifications1 Jul 2026
- 2026Learning Perceptive Platform Adaptive Locomotion Controllers for Quadrupedal Robots23 Jun 2026
- 2026MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholds9 Jun 2026
- 2026Efficient On-policy Visual-RL via Stochastic Decoupled Policy Gradient26 May 2026
- 2026Robot Squid Game: Quadrupedal Locomotion for Traversing Narrow Tunnels13 May 2026
- 2026QuietWalk: Physics-Informed Reinforcement Learning for Ground Reaction Force-Aware Humanoid Locomotion Under Diverse Footwear26 Apr 2026
- 2026RL-Augmented MPC for Non-Gaited Legged and Hybrid Locomotion11 Mar 2026
- 2026The Informational Cost of Agency: A Bounded Measure of Interaction Efficiency for Deployed Reinforcement Learning1 Mar 2026
- 2026ECO: Energy-Constrained Optimization with Reinforcement Learning for Humanoid Walking6 Feb 2026
- 2025Learning Sim-to-Real Humanoid Locomotion in 15 Minutes1 Dec 2025
- 2025PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion21 Oct 2025
12 newest of 48 All 48 (JSON)
- 2024DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planningcited by 386
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learningcited by 56
- 2024MetaUrban: An Embodied AI Simulation Platform for Urban Micromobilitycited by 21
- 2024World Model-based Perception for Visual Legged Locomotioncited by 18
- 2026DAWN: Noise-Robust Quadruped Parkour via Depth-Denoising World Modelscited by 1
- 2026DAWN: Noise-Robust Quadruped Parkour via Depth-Denoising World Models24 Sep 2026
- 2024DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning7 Nov 2024
- 2024World Model-based Perception for Visual Legged Locomotion25 Sep 2024
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning26 Aug 2024
- 2024MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility11 Jul 2024
- 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrationscited by 327
- 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedbackcited by 145
- 2023Imitating Task and Motion Planning with Visuomotor Transformerscited by 66
- 2023Multi-Stage Cable Routing through Hierarchical Imitation Learningcited by 60
- 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedback1 Jul 2024
- 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations26 Oct 2023
- 2023Multi-Stage Cable Routing through Hierarchical Imitation Learning18 Jul 2023
- 2023Imitating Task and Motion Planning with Visuomotor Transformers25 May 2023
- 2023Extreme Parkour with Legged Robotscited by 164
- 2023Robot Parkour Learningcited by 149
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
- 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 133
- 2023General In-Hand Object Rotation with Vision and Touchcited by 99
- 2023LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learningcited by 79
- 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 69
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
- 2024Visual Whole-Body Control for Legged Loco-Manipulationcited by 62
- 2023DTC: Deep Tracking Controlcited by 56
- 2024Plan-Seq-Learn: Language Model Guided RL for Solving Long Horizon Robotics Taskscited by 52
- 2025AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Controlcited by 51
12 most cited of 85 All 85 (JSON)
- 2026FootQuery: Future-Touchdown-Guided Retrieval from Depth History for Perceptive Humanoid Locomotion18 Sep 2026
- 2026Accelerating Visual Policy Learning with Sampling-Based Model Predictive Control17 Sep 2026
- 2026The Neverwhere Visual Parkour Benchmark Suite14 Sep 2026
- 2026Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills3 Aug 2026
- 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wild15 Jul 2026
- 2026LoComposition: Terrain-Adaptive Energy-Efficient Quadruped Locomotion without Gait Priors14 Jun 2026
- 2026Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking6 Jun 2026
- 2026LadderMan: Learning Humanoid Perceptive Ladder Climbing4 Jun 2026
- 2026Robust Scene Transfer for PointGoal Navigation via Privileged Sensor Guided Contrastive Learning3 Jun 2026
- 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping1 Mar 2026
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching17 Feb 2026
- 2026DeFM: Learning Foundation Representations from Depth for Robotics26 Jan 2026
12 newest of 85 All 85 (JSON)