mlsanityData to 7 Oct 2026

GaussGym: An open-source real-to-sim framework for learning locomotion from pixels

arXiv 2510.15352 ↗First posted 17 Oct 2025cs.RO cs.AI cs.GRcited by 22

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Abstract (arXiv)

We present a novel approach for photorealistic robot simulation that integrates 3D Gaussian Splatting as a drop-in renderer within vectorized physics simulators such as IsaacGym. This enables unprecedented speed -- exceeding 100,000 steps per second on consumer GPUs -- while maintaining high visual fidelity, which we showcase across diverse tasks. We additionally demonstrate its applicability in a sim-to-real robotics setting. Beyond depth-based sensing, our results highlight how rich visual semantics improve navigation and decision-making, such as avoiding undesirable regions. We further showcase the ease of incorporating thousands of environments from iPhone scans, large-scale scene datasets (e.g., GrandTour, ARKit), and outputs from generative video models like Veo, enabling rapid creation of realistic training worlds. This work bridges high-throughput simulation and high-fidelity perception, advancing scalable and generalizable robot learning. All code and data will be open-sourced for the community to build upon. Videos, code, and data available at https://escontrela.me/gauss_gym/.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 57 of its 69 references that are in the map. First posted on arXiv 17 Oct 2025.

Builds on

57 of 69 references.

References · 57

  1. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  8. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  9. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  10. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  11. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  12. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
38 more
  1. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  2. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  3. 2024Genie: Generative Interactive Environmentscited by 706
  4. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  5. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
  6. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
  7. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
  8. 2021ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Datacited by 442
  9. 2023LangSplat: 3D Language Gaussian Splattingcited by 410
  10. 2019Learning agile and dynamic motor skills for legged robotscited by 402
  11. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
  12. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
  13. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 299
  14. 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 277
  15. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  16. 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 216
  17. 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
  18. 2021Vision-Only Robot Navigation in a Neural Radiance Worldcited by 153
  19. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
  20. 2023Distilled Feature Fields Enable Few-Shot Language-Guided Manipulationcited by 130
  21. 2021Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objectscited by 119
  22. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  23. 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 113
  24. 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 106
  25. 2023ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robotscited by 105
  26. 2022Navigating to Objects in the Real Worldcited by 104
  27. 2023Neural Kernel Surface Reconstructioncited by 102
  28. 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
  29. 2023Language Embedded Radiance Fields for Zero-Shot Task-Oriented Graspingcited by 91
  30. 2023GOAT: GO to Any Thingcited by 89
  31. 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 77
  32. 2025MuJoCo Playgroundcited by 57
  33. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
  34. 2024AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstructioncited by 52
  35. 2024Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstructioncited by 51
  36. 2022NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fieldscited by 41
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  38. 2024Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robotscited by 32

50 most cited of 57 All 57 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 6; 2026: 16.

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  1. 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policiescited by 29
  2. 2025Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactionscited by 27
  3. 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
  4. 2026DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancercited by 10
  5. 2025OneOcc: Semantic Occupancy Prediction for Legged Robots with a Single Panoramic Cameracited by 6
  6. 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 5
  7. 2025Wanderland: Geometrically Grounded Simulation for Open-World Embodied AIcited by 3
  8. 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 3
  9. 2026SafeFlow: Real-Time Text-Driven Humanoid Whole-Body Control via Physics-Guided Rectified Flow and Selective Safety Gatingcited by 3
  10. 2025VLD: Visual Language Goal Distance for Reinforcement Learning Navigationcited by 2
  11. 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
  12. 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenescited by 2
10 more
  1. 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platformcited by 1
  2. 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 1
  3. 20262Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splattingcited by 1
  4. 2026SLAT-Phys: Fast Material Property Field Prediction from Structured 3D Latentscited by 1
  5. 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templatescited by 1
  6. 2026Image2Sim: Scaling Embodied Navigation via Generative Neural Simulatorcited by 1
  7. 2026R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Simcited by 1
  8. 2026LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting Worldcited by 0
  9. 2026SCAPE: Scenario-Conditioned Simulation-Augmented Policy Evaluationcited by 0
  10. 2026The Neverwhere Visual Parkour Benchmark Suitecited by 0