GaussGym: An open-source real-to-sim framework for learning locomotion from pixels
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Abstract (arXiv)
We present a novel approach for photorealistic robot simulation that integrates 3D Gaussian Splatting as a drop-in renderer within vectorized physics simulators such as IsaacGym. This enables unprecedented speed -- exceeding 100,000 steps per second on consumer GPUs -- while maintaining high visual fidelity, which we showcase across diverse tasks. We additionally demonstrate its applicability in a sim-to-real robotics setting. Beyond depth-based sensing, our results highlight how rich visual semantics improve navigation and decision-making, such as avoiding undesirable regions. We further showcase the ease of incorporating thousands of environments from iPhone scans, large-scale scene datasets (e.g., GrandTour, ARKit), and outputs from generative video models like Veo, enabling rapid creation of realistic training worlds. This work bridges high-throughput simulation and high-fidelity perception, advancing scalable and generalizable robot learning. All code and data will be open-sourced for the community to build upon. Videos, code, and data available at https://escontrela.me/gauss_gym/.
Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 57 of its 69 references that are in the map. First posted on arXiv 17 Oct 2025.
Builds on
57 of 69 references.
References · 57
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
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- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
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- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
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- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
38 more
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2024Genie: Generative Interactive Environmentscited by 706
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
- 2021ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Datacited by 442
- 2023LangSplat: 3D Language Gaussian Splattingcited by 410
- 2019Learning agile and dynamic motor skills for legged robotscited by 402
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 299
- 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 277
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 216
- 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
- 2021Vision-Only Robot Navigation in a Neural Radiance Worldcited by 153
- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
- 2023Distilled Feature Fields Enable Few-Shot Language-Guided Manipulationcited by 130
- 2021Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objectscited by 119
- 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
- 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 113
- 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 106
- 2023ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robotscited by 105
- 2022Navigating to Objects in the Real Worldcited by 104
- 2023Neural Kernel Surface Reconstructioncited by 102
- 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
- 2023Language Embedded Radiance Fields for Zero-Shot Task-Oriented Graspingcited by 91
- 2023GOAT: GO to Any Thingcited by 89
- 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 77
- 2025MuJoCo Playgroundcited by 57
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
- 2024AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstructioncited by 52
- 2024Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstructioncited by 51
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- 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instructioncited by 40
- 2024Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robotscited by 32
50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2025: 6; 2026: 16.
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- 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policiescited by 29
- 2025Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactionscited by 27
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2026DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancercited by 10
- 2025OneOcc: Semantic Occupancy Prediction for Legged Robots with a Single Panoramic Cameracited by 6
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 5
- 2025Wanderland: Geometrically Grounded Simulation for Open-World Embodied AIcited by 3
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 3
- 2026SafeFlow: Real-Time Text-Driven Humanoid Whole-Body Control via Physics-Guided Rectified Flow and Selective Safety Gatingcited by 3
- 2025VLD: Visual Language Goal Distance for Reinforcement Learning Navigationcited by 2
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenescited by 2
10 more
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platformcited by 1
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 1
- 20262Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splattingcited by 1
- 2026SLAT-Phys: Fast Material Property Field Prediction from Structured 3D Latentscited by 1
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templatescited by 1
- 2026Image2Sim: Scaling Embodied Navigation via Generative Neural Simulatorcited by 1
- 2026R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Simcited by 1
- 2026LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting Worldcited by 0
- 2026SCAPE: Scenario-Conditioned Simulation-Augmented Policy Evaluationcited by 0
- 2026The Neverwhere Visual Parkour Benchmark Suitecited by 0
- 2026The Neverwhere Visual Parkour Benchmark Suite14 Sep 2026
- 2026SCAPE: Scenario-Conditioned Simulation-Augmented Policy Evaluation19 Aug 2026
- 2026R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Sim7 Aug 2026
- 2026Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator7 Jul 2026
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes29 Jun 2026
- 2026LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World31 May 2026
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations29 Apr 2026
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates13 Apr 2026
- 2026SafeFlow: Real-Time Text-Driven Humanoid Whole-Body Control via Physics-Guided Rectified Flow and Selective Safety Gating25 Mar 2026
- 2026SLAT-Phys: Fast Material Property Field Prediction from Structured 3D Latents25 Mar 2026
- 20262Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splatting22 Mar 2026
- 2026DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer27 Feb 2026
10 more
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour2 Feb 2026
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling24 Jan 2026
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction11 Jan 2026
- 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies18 Dec 2025
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform9 Dec 2025
- 2025VLD: Visual Language Goal Distance for Reinforcement Learning Navigation8 Dec 2025
- 2025Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI25 Nov 2025
- 2025Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions6 Nov 2025
- 2025OneOcc: Semantic Occupancy Prediction for Legged Robots with a Single Panoramic Camera5 Nov 2025
- 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policiescited by 29
- 2025Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactionscited by 27
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2026DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancercited by 10
- 2025OneOcc: Semantic Occupancy Prediction for Legged Robots with a Single Panoramic Cameracited by 6
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 5
- 2025Wanderland: Geometrically Grounded Simulation for Open-World Embodied AIcited by 3
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 3
- 2026SafeFlow: Real-Time Text-Driven Humanoid Whole-Body Control via Physics-Guided Rectified Flow and Selective Safety Gatingcited by 3
- 2025VLD: Visual Language Goal Distance for Reinforcement Learning Navigationcited by 2
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenescited by 2
12 most cited of 20 All 20 (JSON)
- 2026The Neverwhere Visual Parkour Benchmark Suite14 Sep 2026
- 2026SCAPE: Scenario-Conditioned Simulation-Augmented Policy Evaluation19 Aug 2026
- 2026R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Sim7 Aug 2026
- 2026Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator7 Jul 2026
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes29 Jun 2026
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations29 Apr 2026
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates13 Apr 2026
- 2026SafeFlow: Real-Time Text-Driven Humanoid Whole-Body Control via Physics-Guided Rectified Flow and Selective Safety Gating25 Mar 2026
- 2026SLAT-Phys: Fast Material Property Field Prediction from Structured 3D Latents25 Mar 2026
- 20262Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splatting22 Mar 2026
- 2026DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer27 Feb 2026
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
12 newest of 20 All 20 (JSON)